feat(v0.4.1): make the Settlement Contract honest end-to-end
Patches each link of the closed-loop chain (world-truth -> invariant -> dispatch -> worldDelta -> milestone) so the contract can no longer advance on a lie or stall on an unreachable milestone, and surfaces the result on the monitor. - Unblock M6_lighting: add gather.coal producer (mirrors gather.stone, strict expectGain), register it, add the skill-graph node, and make curriculum.shelter.torch two-step (gather coal -> craft torch). craft.torch needed coal but no skill produced it, so the contract pinned on M6 forever and starved M7/M8/M9. One curriculum edit fixes both rails. - M8 no longer falsely satisfied: build-shelter records locations.shelter only on real progress (setLocation moved below the no_progress guard). - M2_bed made monotonic: sleepInBed writes locations.bed when the bot places its own bed, so M2 stays met after the carried bed item is consumed. - Observability: new ink-free tui/format.js helper renders per-tick state / firing rail / active skill / blocked prerequisite / stall reason in the monitor header (fields bot.js already computes but never showed). - Harden the valid-skill-id guardrail: skillRegistryPrompt preserves the "NEVER invent" footer when truncating (a growing registry was dropping it), and fix the stale "tech-tree > autonomous" reflex chain in the escalation prompt. Tests: 494/494 passing; new build-shelter / invariants / format suites plus skill-graph, curriculum, skill-registry cases. lint-patch clean. Deferred audit findings recorded in plans/v0.4.0-vnext.md (local). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
+1
-1
@@ -805,7 +805,7 @@ function maybeAutoEscalate() {
|
||||
`You are the escalation cortex for an autonomous Minecraft bot. The bot's`,
|
||||
`script-driven reflex loop has produced no useful action for ${ESCALATE_AFTER_NOOPS} consecutive ticks`,
|
||||
`(~${Math.round((ESCALATE_AFTER_NOOPS * config.tickIntervalMs) / 1000)}s). The reflex chain is:`,
|
||||
` defend > eat > sleep > tech-tree > autonomous > idle`,
|
||||
` modes(self_preservation/hunger/shelter) > defend > eat > sleep > curriculum > idle (curriculum dispatches the Settlement Contract's chosen skill)`,
|
||||
`Snapshot:`,
|
||||
"```json",
|
||||
promptCtx,
|
||||
|
||||
Reference in New Issue
Block a user