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---
name: phase-2-locomotion-pending
description: "Pending skill stub for future safe movement/follow/coordinate requests. Use to remember that locomotion is intentionally out of scope during phase 1 and must be escalated."
when_to_use: "Use when someone asks the bot to come somewhere, follow a player, or go to coordinates before phase 2 is implemented."
name: phase-2-locomotion
description: "Use guarded Mineflayer pathfinder movement for trusted/sanctioned coordinate requests, with distance, focus, and hazard rails."
when_to_use: "Use when a scope-trusted operator or repo-sanctioned skill asks the bot to come somewhere, follow a safe coordinate instruction, or go to coordinates."
---
# Phase 2 Locomotion Pending
# Phase 2 Locomotion
Status: pending.
Status: implemented pending bridge reload.
Locomotion is intentionally out of scope for the current session. Do not add movement/pathfinder tools yet.
The bridge now registers `mc_goto` using `mineflayer-pathfinder`.
For now, if non-operator chat asks the bot to move, follow, or go to coordinates:
## Rails
1. Use `mc_log_escalation(...)`.
2. Explain in `why_unsure` that safe pathing/distance bounds are not implemented yet.
3. Do not move.
- Refuses targets farther than `MAX_TRAVEL_BLOCKS` from current position (default `500`).
- Keeps one active world-task lock; do not context-switch while walking/building.
- Uses safe movements:
- no digging;
- no scaffold placement;
- no 1x1 towers;
- no parkour;
- max drop-down of 2;
- avoids water/lava/fire/magma/cactus/campfire/berry/powder-snow/cobweb hazards.
- Refuses if health or food is critically low.
- Supports `dry_run` for path preview.
If a scope-trusted operator asks, do not log a scope escalation. Reply that you will try to learn, then draft or update the guarded locomotion skill plan. Do not actually move until safe pathing tools and rails exist.
## Use
Future phase-2 implementation should include:
For a scope-trusted operator request such as `go to 100 64 -200`:
- `mineflayer-pathfinder` with safe goals;
- max travel distance bounds;
- focus/lock while traveling;
- lava/void/claim avoidance;
- clear refusal messages when travel is unsafe.
1. Confirm it is not a hard-safety issue.
2. Check no active world task is running (`mc_status`).
3. Call `mc_goto({ x, y, z, range })`.
4. If it fails, report the blocker in chat instead of forcing movement.
For non-operator requests, chat remains dialog-only unless a repo skill explicitly sanctions movement.
## Not implemented yet
- Dynamic following of a moving player.
- Claim-plugin awareness beyond refusing protected-looking build sites in small-build tools.