fix(runtime/reflex): verify melee clears hostile

This commit is contained in:
2026-05-26 16:09:21 +03:00
parent d87b83ea35
commit b23aad2128
2 changed files with 206 additions and 23 deletions
+74 -1
View File
@@ -7,6 +7,36 @@ import assert from "node:assert/strict";
import { runTick } from "./reflex.js";
function vec(x, y, z) {
return {
x,
y,
z,
distanceTo(other) {
return Math.hypot(this.x - other.x, this.y - other.y, this.z - other.z);
},
offset(dx, dy, dz) {
return vec(this.x + dx, this.y + dy, this.z + dz);
},
};
}
function makeCombatBot({ removeOnAttack = false } = {}) {
return {
attacks: 0,
entity: { position: vec(0, 64, 0) },
entities: {
zombie1: { name: "zombie", height: 1.8, position: vec(3, 64, 0) },
},
inventory: { items: () => [] },
lookAt: async () => {},
attack() {
this.attacks++;
if (removeOnAttack) delete this.entities.zombie1;
},
};
}
function makeCtx({
snapshot,
busy = false,
@@ -27,7 +57,7 @@ function makeCtx({
lastCurriculumAt,
skillBackoff,
dispatch(fn, label, opts = {}) {
dispatches.push({ label, opts });
dispatches.push({ fn, label, opts });
},
};
return { ctx, dispatches };
@@ -66,6 +96,49 @@ test("defend wins over curriculum when hostile in melee", () => {
assert.match(dispatches[0].label, /attack zombie/);
});
test("defend attack does not report success while hostile remains nearby", async () => {
const bot = makeCombatBot();
const { ctx, dispatches } = makeCtx({
bot,
snapshot: {
connected: true,
health: 20,
closestHostile: { name: "zombie", distance: 3 },
curriculum: { plan: { skillId: "gather.logs" } },
},
});
ctx.defendAttackMaxSwings = 2;
ctx.defendAttackSettleMs = 0;
const out = runTick(ctx);
assert.equal(out.reflex, "defend");
const res = await dispatches[0].fn();
assert.equal(res.ok, false);
assert.equal(res.code, "hostile_still_near");
assert.equal(bot.attacks, 2);
});
test("defend flees after a verified attack leaves hostile in reach", () => {
const bot = makeCombatBot();
const { ctx, dispatches } = makeCtx({
bot,
snapshot: {
connected: true,
health: 20,
closestHostile: { name: "zombie", distance: 3 },
curriculum: { plan: { skillId: "gather.logs" } },
},
});
const first = runTick(ctx);
assert.equal(first.reflex, "defend");
dispatches[0].opts.onComplete({ ok: false, code: "hostile_still_near" });
const second = runTick(ctx);
assert.equal(second.reflex, "defend");
assert.equal(second.kind, "defend-flee");
assert.equal(dispatches[1].label, "flee from zombie");
});
test("eat wins over curriculum when food low and bot has food in inventory", () => {
const { ctx, dispatches } = makeCtx({
snapshot: {