fix(runtime): pin MC_VERSION=1.21.4 + ground-truth probe + close-loop dig
Two-pronged response to user-confirmed "bot stands still, doesn't actually chop" on play.xmatic.team: 1. Pin protocol — .env now sets MC_VERSION=1.21.4. minecraft-data has wrong packet ID mappings for protocol 775 (server 26.1.2 via ViaBackwards 5.9.1) — see mineflayer#3888 and #3717. 1.21.5 also has an enchants decoder bug that breaks bot.dig. 1.21.4 is the last protocol mineflayer 4.37.1 can speak cleanly through VIA. 2. Don't trust dig success — runtime/actions.js chopNearestTree and runtime/skills/gather-stone.js now lookAt(face center)+forceLook, await collectBlock, then re-read the target block. If the log/stone is STILL there, return ok:false code:"silent_dig_failure" and blacklist the position. Prevents the curriculum from reporting "wood.16 in progress" while the world hasn't actually changed. 3. Defensive default — runtime/movement-profiles.js: canDig=false on every profile until dig is confirmed working live. Otherwise pathfinder schedules paths through must-dig blocks and the bot loops. 4. Ground-truth probe — runtime/skills/diagnose-physics.js dispatches forward/jump/dig probes and writes the result to the diary. New IPC command cmd:run-skill lets the operator (or a future curriculum trigger) fire any skill on demand; it waits for the current action to finish before dispatching. /tmp/pepa-runskill.mjs is a one-shot client. Live probe on play.xmatic.team confirmed: forward Δ=0.003 over 2s (BROKEN — server rejects movement packets), jump ΔY=0.42 (likely physics jitter, not a real jump). Strongly suggests an anti-cheat plugin gating bot-style movements server-side — beyond protocol pin. npm test 124/124. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -42,6 +42,7 @@ import { createNoProgressDetector } from "./no-progress.js";
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import { maybeStartViewer } from "./viewer.js";
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import { nextMilestone as nextCurriculumMilestone } from "./curriculum.js";
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import { listLocations } from "./locations.js";
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import { runSkill } from "./skills/index.js";
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import { classifyIntent, INTENTS } from "./social/intent.js";
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import { generateReply } from "./social/reply.js";
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import { createChatMemory } from "./social/memory.js";
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@@ -803,6 +804,46 @@ function handleCommand(msg, send) {
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}
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break;
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}
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case COMMAND_TYPES.RUN_SKILL: {
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const skillId = msg.payload?.skillId;
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const args = msg.payload?.args ?? {};
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if (!skillId) {
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send(EVENT_TYPES.ERROR, { source: "run-skill", text: "missing skillId" });
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return;
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}
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info("ipc", `run-skill: queued ${skillId} args=${JSON.stringify(args)} (will wait for current action)`);
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// Pause the reflex loop while we wait so it doesn't immediately
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// schedule another action and starve our request.
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const wasPaused = reflexPaused;
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reflexPaused = true;
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const deadline = Date.now() + 120_000;
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const tryDispatch = () => {
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if (!reflexCtx.busy) {
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info("ipc", `run-skill: dispatching ${skillId}`);
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dispatchAction(() => runSkill(skillId, reflexCtx, args), `ipc:${skillId}`, {
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onComplete: (res) => {
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reflexPaused = wasPaused;
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send(EVENT_TYPES.LOG, {
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ts: new Date().toISOString(),
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level: "info",
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source: "run-skill",
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text: `${skillId} → ${res.code ?? (res.ok ? "ok" : "fail")}`,
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details: res,
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});
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},
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});
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return;
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}
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if (Date.now() > deadline) {
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reflexPaused = wasPaused;
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send(EVENT_TYPES.ERROR, { source: "run-skill", text: `still busy after 2 min with ${reflexCtx.currentActionLabel}` });
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return;
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}
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setTimeout(tryDispatch, 500);
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};
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tryDispatch();
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break;
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}
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default:
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warn("ipc", `unknown command type: ${msg.type}`);
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}
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