fix(runtime): pin MC_VERSION=1.21.4 + ground-truth probe + close-loop dig

Two-pronged response to user-confirmed "bot stands still, doesn't actually
chop" on play.xmatic.team:

1. Pin protocol — .env now sets MC_VERSION=1.21.4. minecraft-data has
   wrong packet ID mappings for protocol 775 (server 26.1.2 via
   ViaBackwards 5.9.1) — see mineflayer#3888 and #3717. 1.21.5 also has
   an enchants decoder bug that breaks bot.dig. 1.21.4 is the last
   protocol mineflayer 4.37.1 can speak cleanly through VIA.

2. Don't trust dig success — runtime/actions.js chopNearestTree and
   runtime/skills/gather-stone.js now lookAt(face center)+forceLook,
   await collectBlock, then re-read the target block. If the log/stone
   is STILL there, return ok:false code:"silent_dig_failure" and
   blacklist the position. Prevents the curriculum from reporting
   "wood.16 in progress" while the world hasn't actually changed.

3. Defensive default — runtime/movement-profiles.js: canDig=false on
   every profile until dig is confirmed working live. Otherwise
   pathfinder schedules paths through must-dig blocks and the bot loops.

4. Ground-truth probe — runtime/skills/diagnose-physics.js dispatches
   forward/jump/dig probes and writes the result to the diary. New
   IPC command cmd:run-skill lets the operator (or a future curriculum
   trigger) fire any skill on demand; it waits for the current action
   to finish before dispatching. /tmp/pepa-runskill.mjs is a one-shot
   client.

Live probe on play.xmatic.team confirmed: forward Δ=0.003 over 2s
(BROKEN — server rejects movement packets), jump ΔY=0.42 (likely
physics jitter, not a real jump). Strongly suggests an anti-cheat
plugin gating bot-style movements server-side — beyond protocol pin.

npm test 124/124.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-26 11:51:43 +03:00
co-authored by Claude Opus 4.7
parent 19dc8e12c6
commit 86f0c1799e
9 changed files with 232 additions and 22 deletions
+41
View File
@@ -42,6 +42,7 @@ import { createNoProgressDetector } from "./no-progress.js";
import { maybeStartViewer } from "./viewer.js";
import { nextMilestone as nextCurriculumMilestone } from "./curriculum.js";
import { listLocations } from "./locations.js";
import { runSkill } from "./skills/index.js";
import { classifyIntent, INTENTS } from "./social/intent.js";
import { generateReply } from "./social/reply.js";
import { createChatMemory } from "./social/memory.js";
@@ -803,6 +804,46 @@ function handleCommand(msg, send) {
}
break;
}
case COMMAND_TYPES.RUN_SKILL: {
const skillId = msg.payload?.skillId;
const args = msg.payload?.args ?? {};
if (!skillId) {
send(EVENT_TYPES.ERROR, { source: "run-skill", text: "missing skillId" });
return;
}
info("ipc", `run-skill: queued ${skillId} args=${JSON.stringify(args)} (will wait for current action)`);
// Pause the reflex loop while we wait so it doesn't immediately
// schedule another action and starve our request.
const wasPaused = reflexPaused;
reflexPaused = true;
const deadline = Date.now() + 120_000;
const tryDispatch = () => {
if (!reflexCtx.busy) {
info("ipc", `run-skill: dispatching ${skillId}`);
dispatchAction(() => runSkill(skillId, reflexCtx, args), `ipc:${skillId}`, {
onComplete: (res) => {
reflexPaused = wasPaused;
send(EVENT_TYPES.LOG, {
ts: new Date().toISOString(),
level: "info",
source: "run-skill",
text: `${skillId}${res.code ?? (res.ok ? "ok" : "fail")}`,
details: res,
});
},
});
return;
}
if (Date.now() > deadline) {
reflexPaused = wasPaused;
send(EVENT_TYPES.ERROR, { source: "run-skill", text: `still busy after 2 min with ${reflexCtx.currentActionLabel}` });
return;
}
setTimeout(tryDispatch, 500);
};
tryDispatch();
break;
}
default:
warn("ipc", `unknown command type: ${msg.type}`);
}