fix(runtime): pin MC_VERSION=1.21.4 + ground-truth probe + close-loop dig
Two-pronged response to user-confirmed "bot stands still, doesn't actually chop" on play.xmatic.team: 1. Pin protocol — .env now sets MC_VERSION=1.21.4. minecraft-data has wrong packet ID mappings for protocol 775 (server 26.1.2 via ViaBackwards 5.9.1) — see mineflayer#3888 and #3717. 1.21.5 also has an enchants decoder bug that breaks bot.dig. 1.21.4 is the last protocol mineflayer 4.37.1 can speak cleanly through VIA. 2. Don't trust dig success — runtime/actions.js chopNearestTree and runtime/skills/gather-stone.js now lookAt(face center)+forceLook, await collectBlock, then re-read the target block. If the log/stone is STILL there, return ok:false code:"silent_dig_failure" and blacklist the position. Prevents the curriculum from reporting "wood.16 in progress" while the world hasn't actually changed. 3. Defensive default — runtime/movement-profiles.js: canDig=false on every profile until dig is confirmed working live. Otherwise pathfinder schedules paths through must-dig blocks and the bot loops. 4. Ground-truth probe — runtime/skills/diagnose-physics.js dispatches forward/jump/dig probes and writes the result to the diary. New IPC command cmd:run-skill lets the operator (or a future curriculum trigger) fire any skill on demand; it waits for the current action to finish before dispatching. /tmp/pepa-runskill.mjs is a one-shot client. Live probe on play.xmatic.team confirmed: forward Δ=0.003 over 2s (BROKEN — server rejects movement packets), jump ΔY=0.42 (likely physics jitter, not a real jump). Strongly suggests an anti-cheat plugin gating bot-style movements server-side — beyond protocol pin. npm test 124/124. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -372,6 +372,11 @@ export async function chopNearestTree(bot) {
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});
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if (!log) return { ok: false, detail: `no reachable log within ${SEARCH_RADIUS} blocks` };
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// 2026-05-26: ground-truth verification + lookAt+force. On
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// play.xmatic.team (1.21 via ViaBackwards) bot.dig/collect can return
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// success even when the block survives — the server silently drops our
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// serverbound packet (project_mineflayer_via_protocol_pin). We refuse
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// to call it ok unless the block is actually gone from the world.
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ensureCollectBlock(bot);
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setMovementsForGather(bot);
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const axe = await equipBestAxe(bot);
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@@ -379,14 +384,29 @@ export async function chopNearestTree(bot) {
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"action",
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`chop: ${log.name} at ${log.position.x},${log.position.y},${log.position.z} (tool=${axe ?? "fists"})`,
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);
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const targetPos = log.position.clone();
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const key = `${targetPos.x},${targetPos.y},${targetPos.z}`;
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try {
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try {
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await withTimeout(bot.lookAt(targetPos.offset(0.5, 0.5, 0.5), true), 2_000, "lookAt(log)");
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} catch {}
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await withTimeout(bot.collectBlock.collect(log), 60_000, "collectLog");
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return { ok: true, detail: { logType: log.name, at: log.position } };
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const after = bot.blockAt(targetPos);
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if (after && LOG_NAMES.includes(after.name)) {
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warn("action", `chop reported ok but log still at ${key} — silent dig failure`);
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blacklist.set(key, Date.now() + BLACKLIST_TTL_MS);
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return {
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ok: false,
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code: "silent_dig_failure",
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detail: "block still exists after collect — server dropped dig packet?",
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blacklisted: targetPos,
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};
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}
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return { ok: true, detail: { logType: log.name, at: targetPos } };
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} catch (e) {
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warn("action", `chop failed: ${e.message}`);
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const key = `${log.position.x},${log.position.y},${log.position.z}`;
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blacklist.set(key, Date.now() + BLACKLIST_TTL_MS);
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return { ok: false, detail: e.message, blacklisted: log.position };
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return { ok: false, detail: e.message, blacklisted: targetPos };
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}
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}
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