v0.3.0-rc.3: event-driven awareness + skill pre-emption

Adds a reactive layer on top of the polling reflex. The bot now
notices environmental shocks (forced moves, HP plunges, hostile
spawns) within ~100ms instead of waiting for the next DISPATCH tick,
and the in-flight skill is preempted so the next reflex cycle can
re-plan against the current world state.

This is the rc that wires the "rc.1 plumbing + rc.2 manifesto" into
a feedback loop:
  - awareness fires preempt → dispatch aborts
  - reflex tick re-evaluates → manifesto walks the ladder
  - new dispatch picks the right skill for the new world state

Pieces:

- runtime/awareness/events.js (new) — bot.on listeners:
  - move: single-tick Δposition ≥ 5 blocks → forced_move flag + preempt
  - health: HP drop ≥ 2 → health_plunge flag + preempt
  - entitySpawn: hostile mob within 12 blocks → hostile_added + preempt
  - blockUpdate: nearby block change → env_changed flag (no preempt,
    throttled 800ms; otherwise gather skills would self-preempt
    every dig)

- runtime/skills/index.js — RUNNER_CODES.PREEMPTED + raceWithAbort()
  wraps every execute() against ctx.abortSignal. Existing skills get
  preemption for free; they don't have to check the signal manually.

- runtime/bot.js:
  - dispatchAction creates a fresh AbortController per dispatch and
    stores it on reflexCtx.currentAbort
  - attachAwareness fires controller.abort() when something disrupts
    the active skill; runSkill returns code: "preempted" and the
    reflex moves on
  - reflexCtx.lastPreempt records the most recent shock

Tests: 332 green (was 315 on rc.2, +17 new):
- runtime/awareness/events.test.js — 12 tests (each event type +
  thresholds + throttling + passive-mob filter)
- runtime/skills/contract.test.js — 3 abortSignal tests
  (mid-flight, pre-armed, clean signal)

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
2026-05-27 17:56:33 +03:00
co-authored by Claude Opus 4.7
parent ddc67a5031
commit 8473ba6519
7 changed files with 471 additions and 5 deletions
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// Event-driven awareness. The reflex used to be polling-only: every
// DISPATCH_INTERVAL_MS the loop took a snapshot and decided what to do.
// That means anything happening *between* ticks — a creeper spawning,
// the bot taking damage, the bot being teleported by a falling block —
// was invisible until the next tick, and any active skill kept running
// against stale assumptions.
//
// This module wires direct mineflayer listeners that update a small
// flags object the reflex can consume each tick AND that triggers
// "preempt" callbacks (registered by the dispatcher) when something
// significant happens. The skill currently in flight can react by
// observing ctx.abortSignal.aborted between awaits.
import { info } from "../log.js";
const HOSTILE_NAMES = new Set([
"zombie", "skeleton", "creeper", "spider", "cave_spider", "witch",
"husk", "stray", "drowned", "phantom", "blaze", "ghast", "magma_cube",
"pillager", "vindicator", "vex", "wither_skeleton", "wither", "ravager",
"enderman", "endermite", "guardian", "elder_guardian", "evoker", "silverfish",
"hoglin", "zoglin", "piglin", "piglin_brute", "shulker", "warden",
]);
// Heuristic thresholds — tunable later.
const FORCED_MOVE_BLOCKS = 5; // single tick movement > this = forced (teleport/fall/push)
const HEALTH_PLUNGE_DELTA = 2; // HP dropped by ≥ this in one tick = take note
const HOSTILE_CLOSE_BLOCKS = 12; // entity spawning within = preempt
const BLOCK_UPDATE_RADIUS = 4; // blockUpdate within manhattan = env-changed
const ENV_CHANGE_THROTTLE_MS = 800;
export function attachAwareness(bot, { onPreempt = null } = {}) {
if (!bot || typeof bot.on !== "function") {
throw new Error("attachAwareness: bot.on missing");
}
const state = createAwarenessState();
let lastPos = bot.entity?.position ? cloneVec(bot.entity.position) : null;
let lastHealth = typeof bot.health === "number" ? bot.health : null;
let lastEnvChangeAt = 0;
function preempt(reason, payload) {
try { onPreempt?.({ reason, payload, at: Date.now() }); } catch (e) {
info("awareness", `preempt callback threw: ${e?.message ?? e}`);
}
}
bot.on("move", () => {
const pos = bot.entity?.position;
if (!pos) return;
const cur = cloneVec(pos);
if (lastPos) {
const dist = Math.hypot(cur.x - lastPos.x, cur.y - lastPos.y, cur.z - lastPos.z);
if (dist >= FORCED_MOVE_BLOCKS) {
state.flags.forcedMove = { at: Date.now(), from: lastPos, to: cur, distance: Math.round(dist * 10) / 10 };
info("awareness", `forced move: ${state.flags.forcedMove.distance}b from (${Math.round(lastPos.x)}, ${Math.round(lastPos.y)}, ${Math.round(lastPos.z)}) to (${Math.round(cur.x)}, ${Math.round(cur.y)}, ${Math.round(cur.z)})`);
preempt("forced_move", state.flags.forcedMove);
}
}
lastPos = cur;
});
bot.on("health", () => {
const hp = bot.health;
if (typeof hp !== "number") return;
if (lastHealth !== null && hp + HEALTH_PLUNGE_DELTA <= lastHealth) {
state.flags.healthPlunge = { at: Date.now(), from: lastHealth, to: hp, delta: lastHealth - hp };
info("awareness", `hp plunge: ${lastHealth}${hp}`);
preempt("health_plunge", state.flags.healthPlunge);
}
lastHealth = hp;
});
bot.on("entitySpawn", (entity) => {
if (!entity) return;
const name = (entity.name ?? "").toLowerCase();
if (!HOSTILE_NAMES.has(name)) return;
const me = bot.entity?.position;
if (!me || !entity.position) return;
const dist = me.distanceTo(entity.position);
if (dist > HOSTILE_CLOSE_BLOCKS) return;
state.flags.hostileAdded = { at: Date.now(), name, distance: Math.round(dist * 10) / 10 };
info("awareness", `hostile near: ${name}@${state.flags.hostileAdded.distance}m`);
preempt("hostile_added", state.flags.hostileAdded);
});
bot.on("blockUpdate", (oldBlock, newBlock) => {
const me = bot.entity?.position;
if (!me) return;
const block = newBlock ?? oldBlock;
const at = block?.position;
if (!at) return;
const manhattan = Math.abs(at.x - me.x) + Math.abs(at.y - me.y) + Math.abs(at.z - me.z);
if (manhattan > BLOCK_UPDATE_RADIUS) return;
const now = Date.now();
if (now - lastEnvChangeAt < ENV_CHANGE_THROTTLE_MS) return;
lastEnvChangeAt = now;
state.flags.envChanged = { at: now, blockName: block?.name ?? "?", distance: manhattan };
// envChanged is informational only — does NOT trigger preempt by
// default (block updates are too frequent during gather skills).
});
state._teardown = () => {
// node:events doesn't expose direct unbind without storing refs.
// In tests we just drop the bot. Real reflex never detaches.
};
info("awareness", "attached (forced_move + health_plunge + hostile_added + env_changed)");
return state;
}
export function createAwarenessState() {
return {
flags: {
forcedMove: null,
healthPlunge: null,
hostileAdded: null,
envChanged: null,
},
consume() {
const out = { ...this.flags };
this.flags = {
forcedMove: null,
healthPlunge: null,
hostileAdded: null,
envChanged: null,
};
return out;
},
hasPreempting() {
const f = this.flags;
return !!(f.forcedMove || f.healthPlunge || f.hostileAdded);
},
};
}
function cloneVec(v) {
return { x: v.x, y: v.y, z: v.z };
}
// Test exports
export const __testing = {
HOSTILE_NAMES, FORCED_MOVE_BLOCKS, HEALTH_PLUNGE_DELTA,
HOSTILE_CLOSE_BLOCKS, BLOCK_UPDATE_RADIUS, ENV_CHANGE_THROTTLE_MS,
};
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import { test } from "node:test";
import assert from "node:assert/strict";
import { EventEmitter } from "node:events";
import { attachAwareness, createAwarenessState, __testing } from "./events.js";
function vec(x, y, z) {
return {
x, y, z,
distanceTo(other) {
return Math.hypot(this.x - other.x, this.y - other.y, this.z - other.z);
},
};
}
function makeBot(pos = vec(0, 64, 0), hp = 20) {
const bot = new EventEmitter();
bot.entity = { position: pos };
bot.health = hp;
return bot;
}
test("attachAwareness: throws when bot has no on()", () => {
assert.throws(() => attachAwareness({}), /bot\.on missing/);
});
test("createAwarenessState: starts with null flags, consume resets", () => {
const s = createAwarenessState();
assert.equal(s.flags.forcedMove, null);
s.flags.forcedMove = { at: 1, from: {}, to: {}, distance: 7 };
assert.equal(s.hasPreempting(), true);
const out = s.consume();
assert.equal(out.forcedMove.distance, 7);
assert.equal(s.flags.forcedMove, null);
});
test("forcedMove: jump > threshold flags + preempts", () => {
const calls = [];
const bot = makeBot(vec(0, 64, 0));
const state = attachAwareness(bot, { onPreempt: (e) => calls.push(e) });
// move within threshold — no flag
bot.entity.position = vec(1, 64, 0);
bot.emit("move");
assert.equal(state.flags.forcedMove, null);
assert.equal(calls.length, 0);
// teleport / fall — far jump
bot.entity.position = vec(20, 64, 0);
bot.emit("move");
assert.ok(state.flags.forcedMove, "forcedMove flag set");
assert.ok(state.flags.forcedMove.distance >= 18);
assert.equal(calls.length, 1);
assert.equal(calls[0].reason, "forced_move");
});
test("healthPlunge: HP drop ≥ delta flags + preempts", () => {
const calls = [];
const bot = makeBot(vec(0, 64, 0), 20);
const state = attachAwareness(bot, { onPreempt: (e) => calls.push(e) });
// trivial HP change does NOT flag
bot.health = 19;
bot.emit("health");
assert.equal(state.flags.healthPlunge, null);
// big drop
bot.health = 12;
bot.emit("health");
assert.ok(state.flags.healthPlunge);
assert.equal(state.flags.healthPlunge.from, 19);
assert.equal(state.flags.healthPlunge.to, 12);
assert.equal(calls.length, 1);
assert.equal(calls[0].reason, "health_plunge");
});
test("hostileAdded: zombie nearby triggers preempt", () => {
const calls = [];
const bot = makeBot();
const state = attachAwareness(bot, { onPreempt: (e) => calls.push(e) });
const zombie = { name: "zombie", position: vec(2, 64, 0) };
bot.emit("entitySpawn", zombie);
assert.ok(state.flags.hostileAdded);
assert.equal(state.flags.hostileAdded.name, "zombie");
assert.equal(state.flags.hostileAdded.distance, 2);
assert.equal(calls.length, 1);
assert.equal(calls[0].reason, "hostile_added");
});
test("hostileAdded: far hostile ignored", () => {
const bot = makeBot();
const state = attachAwareness(bot);
const far = { name: "creeper", position: vec(50, 64, 0) };
bot.emit("entitySpawn", far);
assert.equal(state.flags.hostileAdded, null);
});
test("hostileAdded: passive mob ignored", () => {
const bot = makeBot();
const state = attachAwareness(bot);
const cow = { name: "cow", position: vec(2, 64, 0) };
bot.emit("entitySpawn", cow);
assert.equal(state.flags.hostileAdded, null);
});
test("envChanged: nearby blockUpdate flags but does NOT preempt", () => {
const calls = [];
const bot = makeBot();
const state = attachAwareness(bot, { onPreempt: (e) => calls.push(e) });
const newBlock = { name: "cobblestone", position: vec(1, 64, 0) };
bot.emit("blockUpdate", null, newBlock);
assert.ok(state.flags.envChanged);
assert.equal(state.flags.envChanged.blockName, "cobblestone");
assert.equal(calls.length, 0, "env changes are observational, not preempting");
});
test("envChanged: throttled", () => {
const bot = makeBot();
const state = attachAwareness(bot);
const near = { name: "stone", position: vec(2, 64, 0) };
bot.emit("blockUpdate", null, near);
const firstAt = state.flags.envChanged.at;
bot.emit("blockUpdate", null, near);
// second one within throttle window keeps the first timestamp
assert.equal(state.flags.envChanged.at, firstAt);
});
test("envChanged: far blockUpdate ignored", () => {
const bot = makeBot();
const state = attachAwareness(bot);
const far = { name: "stone", position: vec(20, 64, 0) };
bot.emit("blockUpdate", null, far);
assert.equal(state.flags.envChanged, null);
});
test("hasPreempting: true only for forcedMove/healthPlunge/hostileAdded", () => {
const s = createAwarenessState();
assert.equal(s.hasPreempting(), false);
s.flags.envChanged = { at: 1, blockName: "stone", distance: 2 };
assert.equal(s.hasPreempting(), false, "envChanged alone does not preempt");
s.flags.hostileAdded = { at: 1, name: "creeper", distance: 5 };
assert.equal(s.hasPreempting(), true);
});
test("thresholds: constants are sane", () => {
assert.ok(__testing.FORCED_MOVE_BLOCKS >= 3 && __testing.FORCED_MOVE_BLOCKS <= 10);
assert.ok(__testing.HEALTH_PLUNGE_DELTA >= 1 && __testing.HEALTH_PLUNGE_DELTA <= 5);
assert.ok(__testing.HOSTILE_CLOSE_BLOCKS >= 8);
});