feat(v0.3.1): storyline — canonical Minecraft survival quest
The bot has been stuck in a loop for two days:
acquire-food (fail: no nearby food) → explore.far → pillar-up (fail) → repeat
Diagnosis: manifesto + LLM advisor both correctly identify "you need
food" but neither expresses *what concretely to do next*. Manifesto is
a priority ladder (need-detection), not a narrative arc.
This commit adds the missing narrative layer — an ordered list of
operational steps that mirror the vanilla Minecraft survival path:
1. orient_self — Понять где я
2. first_wood — Собрать 8 поленьев
3. crafting_basics — Сделать верстак и палки
4. first_tools — Деревянные орудия
5. first_food — Найти первую еду
6. shelter_minimal — Простой шелтер с кроватью
7. stone_tier — Каменные орудия
8. food_security — Запас еды на 16+
9. iron_age — Железо и печь
10. settle_base — Постоянная база
11. village_grow — Развивать деревню (ongoing)
Each step has:
- completed(snapshot) → bool — detects achievement from snapshot
- suggestSkill(snapshot) → { skillId, args? } — concrete next dispatch
- emergencyPause(snapshot) → bool — defers to manifesto L0 alive
emergencies (low HP near hostile, lava under foot, food = 0)
- narration_ru — chat-friendly Russian one-liner spoken on entry
Components:
- runtime/goal/storyline.js — 11-step canonical quest catalogue
- runtime/goal/state.js — pickCurrentStep(snapshot) walks the list,
returns first non-completed step + its suggestion. 3s cache.
Validates suggestSkill's skillId against the live registry.
- runtime/reflex.js — curriculumReflex dispatch priority is now:
1. manifesto (L0 alive emergencies always win)
2. storyline (concrete operational subgoal)
3. curriculum plan (legacy fallback)
Tests pass ctx.disableStoryline=true for isolation.
- runtime/bot.js — snapshot.storyStep populated each tick so
chatter/advisor/reflect observers see the same view.
- runtime/coach/fast-advisor.js — buildUserPrompt now embeds the
current step + its suggested skill, so LLM advice is anchored
("step 5 first_food, storyline wants survive.acquire-food, but
recent dispatches show it's failing — try explore.far + scout").
- runtime/coach/advisor-trigger.js — forwards ctx.storyStep into
advise() and logs step id at trigger time.
- runtime/coach/reflect.js — reflection prompt includes storyline
progress so 30-min self-assessment is anchored.
- runtime/persona/chatter.js — narrates step.narration_ru on
transition. Rate-limited via existing maybeNarrateRaw().
New operator CLI:
- scripts/show-story.js — fetches the live snapshot via IPC sock and
prints step progress with ✓/→/ markers, current skill, inventory.
Falls back to --plain catalogue view when bot offline.
Token cost impact: ~+30 input tokens per advise() call (one extra
line in user prompt). Trivial vs the value of grounding LLM advice
in a concrete narrative.
Operator usage:
node scripts/show-story.js # live progress + which step + why
node scripts/show-story.js --plain # static catalogue of all 11 steps
Tests: 376 green (was 360, +16 storyline tests).
Also in this branch (already committed): dev/v0.3.1/PRD.md —
LLM prompt cost optimization design doc.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
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@@ -29,6 +29,7 @@ import { consult as consultAdvice, reportOutcome as reportAdviceOutcome } from "
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import { tickAdvisor, consumeFreshRecommendation } from "./coach/advisor-trigger.js";
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import { markRecommendationApplied, markRecommendationOutcome } from "./knowledge/index.js";
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import { pickActiveNeed } from "./manifesto/state.js";
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import { pickCurrentStep } from "./goal/state.js";
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import { situationHash } from "./scenario-memory.js";
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import { tickModes } from "./modes.js";
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@@ -457,6 +458,15 @@ function curriculumReflex(ctx) {
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ctx.activeNeed = activeNeed;
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}
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const manifestoSkillId = activeNeed?.skillId ?? null;
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// v0.3.1 — storyline: the canonical Minecraft survival quest. Gives
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// the bot a concrete, narratable next-action ("collect 8 logs",
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// "place crafting table"). Storyline yields to manifesto on L0
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// alive emergencies but otherwise its suggestion is preferred over
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// the curriculum plan when it picks a registered skill.
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const storyStep = ctx.disableStoryline ? null : pickCurrentStep(s);
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if (storyStep) ctx.storyStep = storyStep;
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const storySkillId = (storyStep && !storyStep.emergency && storyStep.suggestion?.skillId) ? storyStep.suggestion.skillId : null;
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const metricRecovery = metricRecoverySkill(ctx, plan?.skillId);
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if (metricRecovery) {
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ctx.lastCurriculumAt = Date.now();
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@@ -495,7 +505,7 @@ function curriculumReflex(ctx) {
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// First hint → small wander (might just be 32-block reach issue).
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// Every subsequent hint while still inside the backoff window → use
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// explore.far so the bot actually leaves the patch it's stuck in.
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if ((!plan?.skillId && !manifestoSkillId) || wantWander) {
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if ((!plan?.skillId && !manifestoSkillId && !storySkillId) || wantWander) {
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ctx.lastCurriculumAt = Date.now();
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const fallbackId = wantWander && consecutiveWanderHints >= 1 ? "explore.far" : "wander";
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// v0.2.0-rc.3 — consult advice on the FALLBACK dispatch too. Without
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@@ -530,10 +540,16 @@ function curriculumReflex(ctx) {
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return { action: "dispatched", kind: "curriculum-wander", label: "wander" };
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}
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// Pick what to dispatch: manifesto wins over curriculum plan because
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// it expresses concrete needs rather than abstract "next milestone".
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let skillId = manifestoSkillId ?? plan.skillId;
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let skillSource = manifestoSkillId ? `manifesto:${activeNeed.need.id}` : "curriculum";
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// Pick what to dispatch. Order: manifesto > storyline > curriculum.
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// Manifesto is highest because L0 alive emergencies (lava, low-HP +
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// hostile) must override any narrative aspiration. Storyline beats
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// curriculum because it expresses a concrete operational subgoal,
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// not just "next milestone".
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let skillId = manifestoSkillId ?? storySkillId ?? plan.skillId;
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let skillSource = manifestoSkillId
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? `manifesto:${activeNeed.need.id}`
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: storySkillId ? `storyline:${storyStep.step.id}`
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: "curriculum";
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// v0.3.0 fast-advisor: if a fresh recommendation is sitting on ctx
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// (the result of a previous tick's async advise() call), use it.
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