feat(v0.3.1): storyline — canonical Minecraft survival quest
The bot has been stuck in a loop for two days:
acquire-food (fail: no nearby food) → explore.far → pillar-up (fail) → repeat
Diagnosis: manifesto + LLM advisor both correctly identify "you need
food" but neither expresses *what concretely to do next*. Manifesto is
a priority ladder (need-detection), not a narrative arc.
This commit adds the missing narrative layer — an ordered list of
operational steps that mirror the vanilla Minecraft survival path:
1. orient_self — Понять где я
2. first_wood — Собрать 8 поленьев
3. crafting_basics — Сделать верстак и палки
4. first_tools — Деревянные орудия
5. first_food — Найти первую еду
6. shelter_minimal — Простой шелтер с кроватью
7. stone_tier — Каменные орудия
8. food_security — Запас еды на 16+
9. iron_age — Железо и печь
10. settle_base — Постоянная база
11. village_grow — Развивать деревню (ongoing)
Each step has:
- completed(snapshot) → bool — detects achievement from snapshot
- suggestSkill(snapshot) → { skillId, args? } — concrete next dispatch
- emergencyPause(snapshot) → bool — defers to manifesto L0 alive
emergencies (low HP near hostile, lava under foot, food = 0)
- narration_ru — chat-friendly Russian one-liner spoken on entry
Components:
- runtime/goal/storyline.js — 11-step canonical quest catalogue
- runtime/goal/state.js — pickCurrentStep(snapshot) walks the list,
returns first non-completed step + its suggestion. 3s cache.
Validates suggestSkill's skillId against the live registry.
- runtime/reflex.js — curriculumReflex dispatch priority is now:
1. manifesto (L0 alive emergencies always win)
2. storyline (concrete operational subgoal)
3. curriculum plan (legacy fallback)
Tests pass ctx.disableStoryline=true for isolation.
- runtime/bot.js — snapshot.storyStep populated each tick so
chatter/advisor/reflect observers see the same view.
- runtime/coach/fast-advisor.js — buildUserPrompt now embeds the
current step + its suggested skill, so LLM advice is anchored
("step 5 first_food, storyline wants survive.acquire-food, but
recent dispatches show it's failing — try explore.far + scout").
- runtime/coach/advisor-trigger.js — forwards ctx.storyStep into
advise() and logs step id at trigger time.
- runtime/coach/reflect.js — reflection prompt includes storyline
progress so 30-min self-assessment is anchored.
- runtime/persona/chatter.js — narrates step.narration_ru on
transition. Rate-limited via existing maybeNarrateRaw().
New operator CLI:
- scripts/show-story.js — fetches the live snapshot via IPC sock and
prints step progress with ✓/→/ markers, current skill, inventory.
Falls back to --plain catalogue view when bot offline.
Token cost impact: ~+30 input tokens per advise() call (one extra
line in user prompt). Trivial vs the value of grounding LLM advice
in a concrete narrative.
Operator usage:
node scripts/show-story.js # live progress + which step + why
node scripts/show-story.js --plain # static catalogue of all 11 steps
Tests: 376 green (was 360, +16 storyline tests).
Also in this branch (already committed): dev/v0.3.1/PRD.md —
LLM prompt cost optimization design doc.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -94,6 +94,7 @@ let _last = {
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threatHostile: null,
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dayPart: null,
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noProgressReason: null,
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storyStepId: null,
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};
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let _lastNarrationAt = 0;
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let _narrationTimes = [];
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@@ -164,6 +165,15 @@ function tick() {
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_last.noProgressReason = snap.noProgressReason;
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}
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// 4b. Storyline step transition — narrate the *narration_ru* line
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// straight from runtime/goal/storyline.js when the step changes.
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// This is the bot speaking about its current quest concretely.
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const story = snap.storyStep ?? null;
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if (story?.step?.id && story.step.id !== _last.storyStepId && story.step.narration_ru) {
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maybeNarrateRaw(story.step.narration_ru);
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_last.storyStepId = story.step.id;
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}
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// 5. Milestone done — fires when activeSkill flips to noop and lastResult.ok
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const last = snap.lastResult;
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if (last?.ok && last?.code === "done") {
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@@ -200,13 +210,19 @@ function inferDayPart(snap) {
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}
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function maybeNarrate(key) {
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const line = pickLine(key);
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if (!line) return;
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maybeNarrateRaw(line);
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}
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function maybeNarrateRaw(line) {
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if (!line) return;
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const now = Date.now();
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const hourAgo = now - 3600_000;
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_narrationTimes = _narrationTimes.filter((t) => t > hourAgo);
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if (now - _lastNarrationAt < MIN_GAP_MS) return;
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if (_narrationTimes.length >= MAX_PER_HOUR) return;
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const line = pickLine(key);
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if (!line) return;
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if (line === _lastTemplate) return;
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const ok = sendChat(line);
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if (ok) {
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_lastNarrationAt = now;
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