fix(auto-improve): detach auto-patch + recovery-tunnel-out test in suite
Two bugs the live self-improvement run exposed: 1) Auto-patch was spawned with detached:false, so when supervisor restarted bot.js (file change after Pi's commit landed on the auto branch), the auto-patch child was killed mid-way — Pi's commit lived in the auto branch but never got cherry-picked. Recovered manually this round via reflog + cherry-pick. Now detached:true + child.unref() + a per-run log at state/_auto-patch-last.log so the operator can read Pi's full output later. 2) Pi's recovery-tunnel-out.test.js was created but not in npm test script; tests would have stayed unrun forever. Added. Also commits the Pi-authored skill (eb29591 cherry-picked): - runtime/skills/recovery-tunnel-out.js (+ test) - improvements to runtime/actions.js + runtime/skills/explore-far.js - wired into runtime/skills/index.js npm test 137/137. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -2,7 +2,7 @@ import { test } from "node:test";
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import assert from "node:assert/strict";
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import { getSkill } from "./index.js";
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import { _internal } from "./recovery-tunnel-out.js";
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import { digEscapeTunnel, _internal } from "./recovery-tunnel-out.js";
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function makePos(x, y, z) {
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return {
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@@ -69,3 +69,29 @@ test("safe dig guard allows natural blocks and rejects build/storage blocks", ()
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assert.equal(_internal.isSafeTunnelDigTarget(bot, makeBlock("chest", 1, 64, 0)), false);
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assert.equal(_internal.isSafeTunnelDigTarget(bot, makeBlock("bedrock", 1, 64, 0)), false);
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});
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test("tunnel-out does not count jumping in place as escape", async () => {
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const blocks = {};
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for (let step = 1; step <= 3; step++) {
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blocks[`0,64,${-step}`] = "air";
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blocks[`0,65,${-step}`] = "air";
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blocks[`0,63,${-step}`] = "dirt";
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}
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// Make the other cardinals unusable so the test exercises one clean
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// tunnel candidate and then verifies vertical-only movement is rejected.
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blocks["1,64,0"] = "oak_planks";
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blocks["0,64,1"] = "oak_planks";
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blocks["-1,64,0"] = "oak_planks";
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const bot = makeBot(blocks);
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bot.setControlState = (control, on) => {
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if (control === "jump" && on) {
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bot.entity.position = makePos(bot.entity.position.x, bot.entity.position.y + 1, bot.entity.position.z);
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}
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};
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const res = await digEscapeTunnel(bot, { maxSteps: 3, minMove: 0.75, pushMs: 0 });
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assert.equal(res.ok, false);
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assert.equal(res.code, "wedged");
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assert.match(res.detail.error, /moved only 0\.00 horizontally/);
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});
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