fix(runtime/skills): recover from wedged pits with tunnel-out

This commit is contained in:
2026-05-26 12:39:23 +03:00
parent a57625b541
commit 564557450d
5 changed files with 512 additions and 13 deletions
+35 -6
View File
@@ -11,6 +11,7 @@ import pathfinderPkg from "mineflayer-pathfinder";
const { pathfinder, goals, Movements } = pathfinderPkg;
import { info, warn } from "../log.js";
import { digEscapeTunnel } from "./recovery-tunnel-out.js";
let pluginLoaded = new WeakSet();
function ensurePathfinder(bot) {
@@ -89,11 +90,17 @@ export const skill = Object.freeze({
info("action", `explore.far: cardinal probe trials=${trials.map((t) => `${t.name}:${t.dist.toFixed(1)}`).join(" ")} best=${best.name}`);
if (best.dist < 0.5) {
// All cardinals blocked → escape pit: dig the block above the
// bot's head (if any), jump into the gap, repeat. Then break.
info("action", "explore.far: wedged — escape-pit (dig up + jump)");
await escapePit(bot, 3);
return { ok: true, code: "done", detail: { mode: "escape-pit", trials }, worldDelta: null };
// All cardinals blocked. Try the cheap vertical escape first; if it
// does not actually move us, carve a short horizontal tunnel. The
// previous code returned OK after dig-up+jump even when position was
// unchanged, causing repeated false "done" completions.
info("action", "explore.far: wedged — escape-pit, then tunnel-out if still stuck");
const escape = await escapePit(bot, 3);
const detail = { ...(escape.detail ?? {}), trials };
if (!escape.ok) {
return { ok: false, code: escape.code ?? "wedged", detail, worldDelta: escape.worldDelta ?? null };
}
return { ok: true, code: "done", detail, worldDelta: escape.worldDelta ?? null };
}
const here = bot.entity.position.clone();
@@ -140,11 +147,21 @@ const CARDINAL_YAWS = [
{ name: "W", yaw: Math.PI / 2 },
];
function clonePos(pos) {
if (typeof pos?.clone === "function") return pos.clone();
return { x: pos?.x ?? 0, y: pos?.y ?? 0, z: pos?.z ?? 0 };
}
function movedDistance(a, b) {
return Math.hypot((b?.x ?? 0) - (a?.x ?? 0), (b?.y ?? 0) - (a?.y ?? 0), (b?.z ?? 0) - (a?.z ?? 0));
}
async function escapePit(bot, maxSteps = 3) {
const before = clonePos(bot.entity.position);
for (let i = 0; i < maxSteps; i++) {
const head = bot.entity.position.offset(0, 1.7, 0);
const above = bot.blockAt(head.offset(0, 0.5, 0));
if (!above || above.name === "air" || above.name === "cave_air") {
if (!above || above.name === "air" || above.name === "cave_air" || above.name === "void_air") {
bot.setControlState("jump", true);
bot.setControlState("forward", true);
await new Promise((r) => setTimeout(r, 700));
@@ -164,6 +181,18 @@ async function escapePit(bot, maxSteps = 3) {
bot.setControlState("jump", false);
await new Promise((r) => setTimeout(r, 400));
}
const moved = movedDistance(before, bot.entity.position);
if (moved >= 0.75) {
return {
ok: true,
code: "done",
detail: { mode: "escape-pit-up", moved },
worldDelta: { mode: "escape-pit-up", movedTo: clonePos(bot.entity.position) },
};
}
info("action", `escape-pit moved only ${moved.toFixed(2)} blocks → tunnel-out`);
return digEscapeTunnel(bot, { maxSteps: 3, reason: "explore.far escape-pit" });
}
async function probeCardinalStep(bot, durationMs = 800) {