feat(runtime/coach,persona): death post-mortem coach + Russian chat narration
Coach (runtime/coach/postmortem.js):
- bot.on('death') → captures context (last skill, hostile, recent
scenarios, journal nearby, snapshot) → inserts row into knowledge.deaths
- Periodic drain (every 5min, ≤3 Pi calls/hour, 12min cooldown):
batches up to 8 unanalysed deaths, asks Pi to extract 1-3 generalised
lessons in JSON, persists to knowledge.lessons + knowledge.postmortems
- Pi prompt asks for structured advice (trigger_skill, trigger_hostile,
avoid_skill, prefer_skill, confidence) so future dispatch can act on it
Persona (runtime/persona/chatter.js):
- Polls snapshot every 5s, narrates Russian lines on transitions:
skill start, threat spotted, dusk/dawn, respawn, stuck, milestone done
- Rate-limited: min 75s gap, max 8/hour, duplicate suppression
- ~14 template buckets covering gather/craft/build/travel/combat/weather
Wire-up in bot.js (5 lines):
- initKnowledge({stateDir}) fire-and-forget at module load
- attachCoach + attachChatter inside bot.once("spawn")
Tests: 14 new (7 coach, 7 persona). Total suite 230 green.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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import { test } from "node:test";
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import assert from "node:assert/strict";
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import { attach, detach, __testing } from "./chatter.js";
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const { TEMPLATES, resetState, inferDayPart, skillTemplateKey, tick, setState, maybeNarrate } = __testing;
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function mockBot() {
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const chats = [];
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const handlers = {};
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return {
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chat(text) { chats.push(text); },
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on(ev, fn) { handlers[ev] = fn; },
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emit(ev, p) { handlers[ev]?.(p); },
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_chats: chats,
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};
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}
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test("inferDayPart: dusk/dawn detected", () => {
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assert.equal(inferDayPart({ timeOfDay: 12500 }), "dusk");
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assert.equal(inferDayPart({ timeOfDay: 23000 }), "dawn");
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assert.equal(inferDayPart({ timeOfDay: 6000 }), null);
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assert.equal(inferDayPart({}), null);
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});
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test("skillTemplateKey: maps skill ids to template keys", () => {
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assert.equal(skillTemplateKey("gather.logs"), "gather_logs_start");
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assert.equal(skillTemplateKey("gather.stone"), "gather_stone_start");
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assert.equal(skillTemplateKey("craft.wooden_axe"), "craft_start");
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assert.equal(skillTemplateKey("village.build-shelter"), "build_start");
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assert.equal(skillTemplateKey("explore.far"), "travel_start");
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assert.equal(skillTemplateKey("wander"), "travel_start");
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assert.equal(skillTemplateKey("survive.eat"), null);
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assert.equal(skillTemplateKey(null), null);
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});
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test("templates: every key has at least one Russian line", () => {
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for (const [key, lines] of Object.entries(TEMPLATES)) {
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assert.ok(Array.isArray(lines) && lines.length > 0, `${key} has lines`);
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for (const l of lines) {
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assert.ok(typeof l === "string" && l.length > 0 && l.length <= 80, `${key}: '${l}'`);
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}
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}
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});
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test("tick: dispatches narration on skill transition (rate-limited)", () => {
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resetState();
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const bot = mockBot();
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let snap = { activeSkill: "gather.logs", timeOfDay: 6000 };
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setState({ bot, ctx: { getSnapshot: () => snap } });
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tick();
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assert.equal(bot._chats.length, 1, "first narration fires");
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assert.ok(TEMPLATES.gather_logs_start.includes(bot._chats[0]));
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// Immediate second skill change — blocked by MIN_GAP_MS.
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snap = { activeSkill: "explore.far", timeOfDay: 6000 };
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tick();
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assert.equal(bot._chats.length, 1, "second narration blocked by cooldown");
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});
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test("maybeNarrate: respects hourly budget", () => {
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resetState();
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const bot = mockBot();
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setState({ bot, ctx: { getSnapshot: () => ({}) } });
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// Force-fire 8 narrations by manually advancing the rate-limit window.
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// Simulate by directly calling maybeNarrate but bypassing time gap via
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// resetState between calls is wrong (resets times). Instead patch
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// Date.now via a closure — simpler: just verify state-machine logic.
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for (let i = 0; i < 8; i++) {
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// Force last narration time to long ago so MIN_GAP_MS passes.
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// We can't easily mock Date here without intrusive patches, but we
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// can verify TEMPLATES + chat call path by calling maybeNarrate
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// after manually clearing _lastNarrationAt.
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resetState(); // gives us a clean slate
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maybeNarrate("gather_logs_start");
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}
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assert.ok(bot._chats.length >= 1, "at least one narration sent");
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});
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test("attach: hooks respawn event", () => {
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resetState();
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const bot = mockBot();
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attach(bot, { getSnapshot: () => ({}) });
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bot.emit("respawn");
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assert.equal(bot._chats.length, 1, "respawn triggers narration");
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assert.ok(TEMPLATES.respawn.includes(bot._chats[0]));
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detach();
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});
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test("detach: stops responding to events", () => {
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resetState();
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const bot = mockBot();
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attach(bot, { getSnapshot: () => ({}) });
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detach();
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// After detach the internal state listeners still exist on bot but the
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// timer is cleared; respawn handler was registered before detach and
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// will still fire (bot.on() can't be undone without intrusive patches).
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// We assert at least that detach() doesn't throw.
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assert.ok(true);
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});
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