feat(runtime): v0.1.0 — adopt Voyager critic + Mindcraft modes/library/lint
Five concrete patterns from Voyager and Mindcraft, applied in our shape
without abandoning the git-as-evolution-substrate that makes pepa
distinct. Plus a first multi-agent surface so two bots from the same
repo can share intent.
1. runtime/critic.js (Voyager critic.txt)
- Spawns `pi -p` with a JSON-only critic prompt before a proposal is
written. {reasoning, success, critique}.
- success=true short-circuits the proposal (bot recovered between
detector tripping and now), saving Pi tokens on false positives.
- critique is spliced into the proposal body via attachCritique() so
the downstream auto-patcher has a sharp spec.
- Graceful: pi missing / timeout / unparseable JSON → proposal still
filed without the critic block.
2. scripts/lint-patch.js (Mindcraft coder._lintCode)
- Pre-flight gate between Pi commit and npm test: node --check, dynamic
import (catches missing named exports), regex extraction of
runSkill("id") calls cross-checked against the live registry.
- Cheaper than npm test, fails fast with a clear reason.
3. runtime/stuck-incident.renderActionTemplate (Voyager action_template.txt)
- All proposal bodies now follow the same fixed-section layout: Task /
Last result / Execution error / State / Metrics / Journal /
Scenarios / Critique / Fix / Edit scope / Forbidden.
4. runtime/skill-library.js (Mindcraft skill_library.getRelevantSkillDocs)
- Word-overlap ranking (Mindcraft's offline fallback) — zero deps,
deterministic. auto-patch.js injects top-3 similar skills into the
Pi prompt as "look at these patterns".
5. runtime/modes.js (Mindcraft modes.js)
- Declarative {name, interrupts, on, active, update(ctx)} chain that
runs BEFORE the curriculum each tick.
- Ships self_preservation (low HP → eat/flee), hunger (food<14 → eat),
night_shelter (night + bed in hand → sleep). Cleaner than ad-hoc
lastFleeAttempt cooldowns in reflex.js.
6. runtime/social/conversation.js + cmd:conv-say/conv-recent/conv-list
- File-JSONL topic channel so two bots from the same repo (different
usernames, different host dirs under state/) can append turns and
read peers. Skeleton — multi-agent collaboration on top later.
Differentiator preserved: every Pi-written skill still lands on main via
auto-patch.js (real git branch + smoke gate + cherry-pick). Voyager
keeps skills in a Chroma JSON, Mindcraft keeps them in RAM — pepa keeps
them as versioned source code reviewable in `git log`.
package.json: 0.0.1 → 0.1.0. 174/174 tests pass. README + AGENTS updated.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -26,6 +26,7 @@ import {
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} from "./actions.js";
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import { runSkill, getSkill } from "./skills/index.js";
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import { situationHash } from "./scenario-memory.js";
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import { tickModes } from "./modes.js";
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// Each "wander hint" triggered by a skill returning no_target should take
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// the bot meaningfully further than 16 blocks — otherwise the curriculum
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@@ -295,6 +296,23 @@ export function runTick(ctx) {
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if (ctx.busy) {
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return { reflex: "busy", action: "skipped", label: ctx.currentActionLabel ?? "(?)" };
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}
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// Modes (Mindcraft-style priority chain) run BEFORE the legacy reflex
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// chain. Any mode with interrupts:["all"] wins outright; ones that only
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// interrupt the curriculum just steer us toward a particular skill via
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// runSkill. The reflex chain stays as the fallback for things the modes
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// don't cover yet.
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const modeHit = tickModes(ctx);
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if (modeHit?.action?.skillId) {
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const fn = () => runSkill(modeHit.action.skillId, ctx, modeHit.action.args ?? {});
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ctx.lastReflex = { name: `mode:${modeHit.mode}`, label: modeHit.action.skillId, ts: Date.now() };
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return {
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reflex: `mode:${modeHit.mode}`,
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action: "dispatch",
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label: modeHit.action.skillId,
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fn,
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detail: modeHit.detail,
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};
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}
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for (const reflex of REFLEXES) {
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let outcome;
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try {
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