feat(runtime): v0.1.0 — adopt Voyager critic + Mindcraft modes/library/lint

Five concrete patterns from Voyager and Mindcraft, applied in our shape
without abandoning the git-as-evolution-substrate that makes pepa
distinct. Plus a first multi-agent surface so two bots from the same
repo can share intent.

1. runtime/critic.js (Voyager critic.txt)
   - Spawns `pi -p` with a JSON-only critic prompt before a proposal is
     written. {reasoning, success, critique}.
   - success=true short-circuits the proposal (bot recovered between
     detector tripping and now), saving Pi tokens on false positives.
   - critique is spliced into the proposal body via attachCritique() so
     the downstream auto-patcher has a sharp spec.
   - Graceful: pi missing / timeout / unparseable JSON → proposal still
     filed without the critic block.

2. scripts/lint-patch.js (Mindcraft coder._lintCode)
   - Pre-flight gate between Pi commit and npm test: node --check, dynamic
     import (catches missing named exports), regex extraction of
     runSkill("id") calls cross-checked against the live registry.
   - Cheaper than npm test, fails fast with a clear reason.

3. runtime/stuck-incident.renderActionTemplate (Voyager action_template.txt)
   - All proposal bodies now follow the same fixed-section layout: Task /
     Last result / Execution error / State / Metrics / Journal /
     Scenarios / Critique / Fix / Edit scope / Forbidden.

4. runtime/skill-library.js (Mindcraft skill_library.getRelevantSkillDocs)
   - Word-overlap ranking (Mindcraft's offline fallback) — zero deps,
     deterministic. auto-patch.js injects top-3 similar skills into the
     Pi prompt as "look at these patterns".

5. runtime/modes.js (Mindcraft modes.js)
   - Declarative {name, interrupts, on, active, update(ctx)} chain that
     runs BEFORE the curriculum each tick.
   - Ships self_preservation (low HP → eat/flee), hunger (food<14 → eat),
     night_shelter (night + bed in hand → sleep). Cleaner than ad-hoc
     lastFleeAttempt cooldowns in reflex.js.

6. runtime/social/conversation.js + cmd:conv-say/conv-recent/conv-list
   - File-JSONL topic channel so two bots from the same repo (different
     usernames, different host dirs under state/) can append turns and
     read peers. Skeleton — multi-agent collaboration on top later.

Differentiator preserved: every Pi-written skill still lands on main via
auto-patch.js (real git branch + smoke gate + cherry-pick). Voyager
keeps skills in a Chroma JSON, Mindcraft keeps them in RAM — pepa keeps
them as versioned source code reviewable in `git log`.

package.json: 0.0.1 → 0.1.0. 174/174 tests pass. README + AGENTS updated.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-26 15:16:42 +03:00
co-authored by Claude Opus 4.7
parent 25e39c7244
commit 4ae63dabe1
18 changed files with 1196 additions and 113 deletions
+24
View File
@@ -10,6 +10,30 @@
> reflex/action in `runtime/` over an extension in `extensions/` — the
> hybrid runtime is where new work lands going forward.
> **v0.1.0 — self-improvement loop hardened (2026-05-26).** New runtime
> subsystems landed in the hybrid runtime and shape how new skills get
> proposed and accepted:
> - `runtime/critic.js` — Voyager-style pre-flight critic (Pi judges
> "did the bot really fail?" before a proposal is written;
> `success=true` short-circuits the proposal).
> - `runtime/modes.js` — Mindcraft-style priority chain
> (`self_preservation > hunger > night_shelter`) that runs **before**
> the curriculum and can interrupt it.
> - `runtime/skill-library.js` — top-k similar skills retrieved by word
> overlap and injected into `auto-patch.js` Pi prompt so new skills
> crib patterns from working ones.
> - `runtime/perception.js` — numeric-id `findBlocks` wrapper. Don't write
> `bot.findBlock({matching: (b) => ...b.name...})` — under ViaBackwards
> `.name` is wrong inside the callback (see mineflayer #2347).
> - `runtime/social/conversation.js` — file-JSONL multi-agent topics with
> IPC commands `cmd:conv-say|conv-recent|conv-list`.
> - `scripts/lint-patch.js` — pre-flight gate that catches parse errors,
> missing named imports, and `runSkill("unknown.id")` before `npm test`.
> - Proposals are rendered through `renderActionTemplate()` —
> Voyager `action_template.txt` schema (Task / Last result / Execution
> error / State / Metrics / Journal / Scenario memory / Critique / Fix
> / Edit scope / Forbidden). Stable layout = Pi scans faster.
> **Product pivot (2026-05-25, Phase 0).** The bot is no longer a remote
> control for operators or players. It is becoming a self-sufficient survival
> resident of the configured Minecraft server. **Minecraft chat is