fix(runtime): escape-pit fallback for wedged bot
When probe-cardinal shows all 4 directions blocked (the bot is in a 1×1 pit, surrounded by leaves, or in a corridor corner), don't just hold forward+jump — actually dig the block above the bot's head, jump into the new gap, repeat up to 3 times. Both wander and explore.far now call escapePit() in this branch. Observed live: bot fell into a pit at (623,71,106) after first explore.far and looped wedged-jump→still-wedged→wedged-jump for 60s before this fix. With escape-pit, the bot now actually breaks out. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
+43
-16
@@ -426,23 +426,13 @@ export async function wander(bot, radius = 12) {
|
|||||||
const trials = await probeCardinalSteps(bot, 800);
|
const trials = await probeCardinalSteps(bot, 800);
|
||||||
const best = trials.reduce((b, t) => (t.dist > b.dist ? t : b), { dist: 0 });
|
const best = trials.reduce((b, t) => (t.dist > b.dist ? t : b), { dist: 0 });
|
||||||
|
|
||||||
// If nothing moved at all, the bot is wedged in all four cardinal
|
// If nothing moved at all, the bot is wedged — pit, corridor corner,
|
||||||
// directions (corner of a corridor, surrounded by leaves, hole). Try
|
// surrounded by leaves. Try to escape: dig the block straight above
|
||||||
// to jump + go in the most-promising direction (>0 movement) — gravity
|
// + jump, repeat up to 3 times, then try forward+jump.
|
||||||
// will help us drop to a lower y where there's space.
|
|
||||||
if (best.dist < 0.5) {
|
if (best.dist < 0.5) {
|
||||||
const fallback = trials.reduce((b, t) => (t.dist > b.dist ? t : b), { dist: 0, yaw: 0 });
|
info("action", `wander: all cardinals blocked → escape-pit (dig up + jump)`);
|
||||||
info("action", `wander: all cardinals blocked, jumping fallback yaw=${fallback.yaw?.toFixed?.(2)}`);
|
await escapePit(bot, 3);
|
||||||
try { await bot.look(fallback.yaw ?? 0, 0, true); } catch {}
|
return { ok: true, detail: { mode: "escape-pit", trials } };
|
||||||
bot.setControlState("forward", true);
|
|
||||||
bot.setControlState("jump", true);
|
|
||||||
try {
|
|
||||||
await new Promise((r) => setTimeout(r, 2_500));
|
|
||||||
} finally {
|
|
||||||
bot.setControlState("forward", false);
|
|
||||||
bot.setControlState("jump", false);
|
|
||||||
}
|
|
||||||
return { ok: true, detail: { mode: "wedged-jump", trials } };
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Commit to best direction.
|
// Commit to best direction.
|
||||||
@@ -481,6 +471,43 @@ const CARDINAL_YAWS = [
|
|||||||
{ name: "W", yaw: Math.PI / 2 },
|
{ name: "W", yaw: Math.PI / 2 },
|
||||||
];
|
];
|
||||||
|
|
||||||
|
// escapePit — dig the block right above the bot's head, jump into the
|
||||||
|
// newly empty slot, repeat. Useful when the bot is in a 1x1 pit / surrounded
|
||||||
|
// by leaves above its head / standing inside a tree canopy. We use bot.dig
|
||||||
|
// directly (not collectBlock) because we don't care about pickup here.
|
||||||
|
async function escapePit(bot, maxSteps = 3) {
|
||||||
|
for (let i = 0; i < maxSteps; i++) {
|
||||||
|
const head = bot.entity.position.offset(0, 1.7, 0);
|
||||||
|
const above = bot.blockAt(head.offset(0, 0.5, 0));
|
||||||
|
if (!above || above.name === "air" || above.name === "cave_air") {
|
||||||
|
// Already clear above. Just jump+forward in case bot is in a
|
||||||
|
// horizontal pit (gap in floor).
|
||||||
|
bot.setControlState("jump", true);
|
||||||
|
bot.setControlState("forward", true);
|
||||||
|
await new Promise((r) => setTimeout(r, 700));
|
||||||
|
bot.setControlState("jump", false);
|
||||||
|
bot.setControlState("forward", false);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
// Try to break the block above us. Force lookAt + 1-tick wait so the
|
||||||
|
// server accepts the dig packet on protocol 775.
|
||||||
|
try {
|
||||||
|
await withTimeout(bot.lookAt(above.position.offset(0.5, 0.5, 0.5), true), 1_500, "lookAt-up");
|
||||||
|
} catch {}
|
||||||
|
try {
|
||||||
|
await withTimeout(bot.dig(above), 8_000, "dig-up");
|
||||||
|
} catch (e) {
|
||||||
|
warn("action", `escape-pit dig-up failed: ${e.message}`);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
// jump into the now-empty slot
|
||||||
|
bot.setControlState("jump", true);
|
||||||
|
await new Promise((r) => setTimeout(r, 600));
|
||||||
|
bot.setControlState("jump", false);
|
||||||
|
await new Promise((r) => setTimeout(r, 400));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
async function probeCardinalSteps(bot, durationMs = 800) {
|
async function probeCardinalSteps(bot, durationMs = 800) {
|
||||||
const trials = [];
|
const trials = [];
|
||||||
for (const { name, yaw } of CARDINAL_YAWS) {
|
for (const { name, yaw } of CARDINAL_YAWS) {
|
||||||
|
|||||||
@@ -73,18 +73,11 @@ export const skill = Object.freeze({
|
|||||||
info("action", `explore.far: cardinal probe trials=${trials.map((t) => `${t.name}:${t.dist.toFixed(1)}`).join(" ")} best=${best.name}`);
|
info("action", `explore.far: cardinal probe trials=${trials.map((t) => `${t.name}:${t.dist.toFixed(1)}`).join(" ")} best=${best.name}`);
|
||||||
|
|
||||||
if (best.dist < 0.5) {
|
if (best.dist < 0.5) {
|
||||||
// All cardinals blocked. Same wedged-jump as wander.
|
// All cardinals blocked → escape pit: dig the block above the
|
||||||
info("action", "explore.far: wedged — jump fallback");
|
// bot's head (if any), jump into the gap, repeat. Then break.
|
||||||
try { await bot.look(best.yaw ?? 0, 0, true); } catch {}
|
info("action", "explore.far: wedged — escape-pit (dig up + jump)");
|
||||||
bot.setControlState("forward", true);
|
await escapePit(bot, 3);
|
||||||
bot.setControlState("jump", true);
|
return { ok: true, code: "done", detail: { mode: "escape-pit", trials }, worldDelta: null };
|
||||||
try {
|
|
||||||
await new Promise((r) => setTimeout(r, 3_000));
|
|
||||||
} finally {
|
|
||||||
bot.setControlState("forward", false);
|
|
||||||
bot.setControlState("jump", false);
|
|
||||||
}
|
|
||||||
return { ok: true, code: "done", detail: { mode: "wedged-jump", trials }, worldDelta: { movedTo: null } };
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const here = bot.entity.position.clone();
|
const here = bot.entity.position.clone();
|
||||||
@@ -131,6 +124,32 @@ const CARDINAL_YAWS = [
|
|||||||
{ name: "W", yaw: Math.PI / 2 },
|
{ name: "W", yaw: Math.PI / 2 },
|
||||||
];
|
];
|
||||||
|
|
||||||
|
async function escapePit(bot, maxSteps = 3) {
|
||||||
|
for (let i = 0; i < maxSteps; i++) {
|
||||||
|
const head = bot.entity.position.offset(0, 1.7, 0);
|
||||||
|
const above = bot.blockAt(head.offset(0, 0.5, 0));
|
||||||
|
if (!above || above.name === "air" || above.name === "cave_air") {
|
||||||
|
bot.setControlState("jump", true);
|
||||||
|
bot.setControlState("forward", true);
|
||||||
|
await new Promise((r) => setTimeout(r, 700));
|
||||||
|
bot.setControlState("jump", false);
|
||||||
|
bot.setControlState("forward", false);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
try { await withTimeout(bot.lookAt(above.position.offset(0.5, 0.5, 0.5), true), 1_500, "lookAt-up"); } catch {}
|
||||||
|
try {
|
||||||
|
await withTimeout(bot.dig(above), 8_000, "dig-up");
|
||||||
|
} catch (e) {
|
||||||
|
warn("action", `escape-pit dig-up failed: ${e.message}`);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
bot.setControlState("jump", true);
|
||||||
|
await new Promise((r) => setTimeout(r, 600));
|
||||||
|
bot.setControlState("jump", false);
|
||||||
|
await new Promise((r) => setTimeout(r, 400));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
async function probeCardinalStep(bot, durationMs = 800) {
|
async function probeCardinalStep(bot, durationMs = 800) {
|
||||||
const trials = [];
|
const trials = [];
|
||||||
for (const { name, yaw } of CARDINAL_YAWS) {
|
for (const { name, yaw } of CARDINAL_YAWS) {
|
||||||
|
|||||||
Reference in New Issue
Block a user