feat(runtime): scheduler-via-runSkill + Pi banter escalation + base-site (follow-ups)
Three closures of remaining PRD follow-ups, one merge:
1. Reflex scheduler now drives behaviour from the curriculum.
- reflex.js: replaced ad-hoc techTreeReflex + autonomousReflex with
curriculumReflex that dispatches the skill suggested by
snapshot.curriculum.plan via runSkill. Per-skill backoff for
missing_tool / missing_material / no_target / no_food_source /
unsupported_version. recover() hint with `{hint:"wander"}` swaps
the next tick to wander for 60 s.
- Chain is now: defend > eat > sleep > curriculum > idle.
- reflex.test.js: 11 new tests covering busy/disconnected,
defend/eat preemption, dispatch by id, unknown-skill fallback,
per-skill + wander-hint backoffs, onComplete updating backoff.
2. Pi escalation for ADDRESSED_BANTER with hard rate limit.
- bot.js: when generateReply returns {escalate:true}, spawn askPi
with bot state + last 5 lines from that speaker (redacted via
chatMemory). Reply capped at 200 chars, sent as one chat line.
- Rate cap: 6 calls/hour, 90 s min gap. Suppressed escalations
log once and silently drop.
3. Phase 4 substrate.
- runtime/locations.js: atomic JSON store
(state/<host>/locations.json) with setLocation / getLocation /
nearestLocation / removeLocation; 6 tests.
- runtime/base-site.js: scoreCurrentPosition(bot) + pure scoreSite
bundle (wood / stone / water / flatness / no-players /
no-foreign-builds, owned-blocks excluded from claim penalty);
6 tests.
- runtime/skills/choose-base.js: village.choose-base skill — scores
the current spot, writes locations.base if score ≥ 8, otherwise
returns code:"too_weak" with a wander recover hint.
- curriculum.js: new final milestone village.base-site fires
village.choose-base until a base location exists.
- bot.js: stamps snapshot.locations from listLocations() each tick
so the curriculum can read it without coupling to disk.
docs/runtime.md updated with three new sections.
npm test now 116/116.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
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// Named locations persisted under state/<host>/locations.json. The bot
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// records places it cares about: "base", "wood-spot", "stone-spot",
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// "wheat-farm", "chest-1". The format is a flat dict keyed by name; the
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// value carries the integer block coordinates, an optional radius (for
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// "the wood-spot is somewhere in this 16-block square"), the dimension
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// and a free-form note for diary readability.
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//
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// All writes are sync — the file is small (a few dozen entries at most).
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// We write atomically (tmp + rename) so a crash mid-write doesn't leave
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// a half-written JSON.
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import fs from "node:fs";
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import path from "node:path";
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import { stateDir } from "./config.js";
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const LOCATIONS_PATH = path.join(stateDir, "locations.json");
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function ensureDir() {
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try { fs.mkdirSync(stateDir, { recursive: true }); } catch {}
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}
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function loadAll() {
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try {
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const raw = fs.readFileSync(LOCATIONS_PATH, "utf8").trim();
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if (!raw) return {};
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const parsed = JSON.parse(raw);
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return parsed && typeof parsed === "object" ? parsed : {};
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} catch (e) {
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if (e.code === "ENOENT") return {};
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return {};
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}
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}
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function saveAll(map) {
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ensureDir();
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const tmp = `${LOCATIONS_PATH}.tmp`;
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fs.writeFileSync(tmp, JSON.stringify(map, null, 2));
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fs.renameSync(tmp, LOCATIONS_PATH);
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}
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export function listLocations() {
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return loadAll();
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}
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export function getLocation(name) {
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const all = loadAll();
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return all[name] ?? null;
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}
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export function setLocation(name, {
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x, y, z,
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dimension = "overworld",
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radius = 0,
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note = "",
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}) {
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if (!name) throw new Error("setLocation: name required");
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if (typeof x !== "number" || typeof y !== "number" || typeof z !== "number") {
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throw new Error("setLocation: x/y/z must be numbers");
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}
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const all = loadAll();
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all[name] = {
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x: Math.round(x),
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y: Math.round(y),
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z: Math.round(z),
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dimension,
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radius,
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note,
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ts: new Date().toISOString(),
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};
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saveAll(all);
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return all[name];
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}
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export function removeLocation(name) {
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const all = loadAll();
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if (!(name in all)) return false;
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delete all[name];
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saveAll(all);
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return true;
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}
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// Find the named location closest to (x,y,z) — useful for "go back to
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// base" when there are multiple shelters.
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export function nearestLocation({ x, z }) {
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const all = loadAll();
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let best = null;
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for (const [name, loc] of Object.entries(all)) {
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if (typeof loc?.x !== "number") continue;
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const d = Math.hypot(loc.x - x, loc.z - z);
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if (!best || d < best.d) best = { name, loc, d };
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}
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return best;
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}
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