feat(runtime): scheduler-via-runSkill + Pi banter escalation + base-site (follow-ups)

Three closures of remaining PRD follow-ups, one merge:

1. Reflex scheduler now drives behaviour from the curriculum.
   - reflex.js: replaced ad-hoc techTreeReflex + autonomousReflex with
     curriculumReflex that dispatches the skill suggested by
     snapshot.curriculum.plan via runSkill. Per-skill backoff for
     missing_tool / missing_material / no_target / no_food_source /
     unsupported_version. recover() hint with `{hint:"wander"}` swaps
     the next tick to wander for 60 s.
   - Chain is now: defend > eat > sleep > curriculum > idle.
   - reflex.test.js: 11 new tests covering busy/disconnected,
     defend/eat preemption, dispatch by id, unknown-skill fallback,
     per-skill + wander-hint backoffs, onComplete updating backoff.

2. Pi escalation for ADDRESSED_BANTER with hard rate limit.
   - bot.js: when generateReply returns {escalate:true}, spawn askPi
     with bot state + last 5 lines from that speaker (redacted via
     chatMemory). Reply capped at 200 chars, sent as one chat line.
   - Rate cap: 6 calls/hour, 90 s min gap. Suppressed escalations
     log once and silently drop.

3. Phase 4 substrate.
   - runtime/locations.js: atomic JSON store
     (state/<host>/locations.json) with setLocation / getLocation /
     nearestLocation / removeLocation; 6 tests.
   - runtime/base-site.js: scoreCurrentPosition(bot) + pure scoreSite
     bundle (wood / stone / water / flatness / no-players /
     no-foreign-builds, owned-blocks excluded from claim penalty);
     6 tests.
   - runtime/skills/choose-base.js: village.choose-base skill — scores
     the current spot, writes locations.base if score ≥ 8, otherwise
     returns code:"too_weak" with a wander recover hint.
   - curriculum.js: new final milestone village.base-site fires
     village.choose-base until a base location exists.
   - bot.js: stamps snapshot.locations from listLocations() each tick
     so the curriculum can read it without coupling to disk.

docs/runtime.md updated with three new sections.
npm test now 116/116.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-26 10:45:51 +03:00
co-authored by Claude Opus 4.7
parent 82a8250a12
commit 39f786f219
13 changed files with 947 additions and 139 deletions
+5 -2
View File
@@ -122,7 +122,10 @@ test("all done → null", () => {
stone_axe: 1, stone_pickaxe: 1, stone_sword: 1, furnace: 1,
bread: 4, chest: 1, torch: 8,
};
assert.equal(nextMilestone(snap(inv, { food: 20 })), null);
assert.equal(
nextMilestone(snap(inv, { food: 20, locations: { base: { x: 0, y: 64, z: 0 } } })),
null,
);
});
test("isInventoryFull threshold = 32 distinct stacks", () => {
@@ -146,7 +149,7 @@ test("inventoryFull flag is returned alongside milestone, not as override", () =
test("listMilestones exposes ordered ids for diary/TUI", () => {
const ms = listMilestones();
assert.equal(ms[0].id, "wood.16");
assert.equal(ms[ms.length - 1].id, "shelter.torch");
assert.equal(ms[ms.length - 1].id, "village.base-site");
for (const m of ms) {
assert.equal(typeof m.id, "string");
assert.equal(typeof m.title, "string");