docs: dev/v0.2.0/STATUS.md as session-continuation context
Single source of truth for the v0.2.0 iteration: - what shipped per rc (rc.1/rc.2/rc.3), with links to PRs/commits - live DB snapshot from 2026-05-27 ~15:30 - 7 known issues / followups ranked by impact (rc.4 candidates) - quick-start checklist for the next session Also: - docs/v0.2.0-self-learning.md: phase checklist updated to reflect shipped state and points at dev/v0.2.0/STATUS.md for live data - README status bullet refreshed with rc.1/2/3 summary Folder convention: dev/v<version>/ for per-version development notes. Anything still in flight or candidate for the next iteration lives here; design docs that pre-date the iteration stay in docs/. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -228,7 +228,7 @@ These are mirrored in `AGENTS.md` and re-stated at the top of any system prompt
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🌿 **Survival-bot pivot (2026-05-25)** — the bot is becoming a self-sufficient survival resident of the configured server. **MC chat is dialog-only**; operator/player chat commands are recorded but not dispatched (TUI is the only local control plane). The hybrid runtime now has enriched perception, priority modes, a skill-driven curriculum, food acquisition, bed/sleep, base/chest/shelter/farm skills, persistent skill metrics, scenario memory, and a scoped auto-patch loop with `npm test` smoke gating. Full plan: `plans/autonomous-survival-bot-prd.md` (local-only, gitignored).
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🌿 **Survival-bot pivot (2026-05-25)** — the bot is becoming a self-sufficient survival resident of the configured server. **MC chat is dialog-only**; operator/player chat commands are recorded but not dispatched (TUI is the only local control plane). The hybrid runtime now has enriched perception, priority modes, a skill-driven curriculum, food acquisition, bed/sleep, base/chest/shelter/farm skills, persistent skill metrics, scenario memory, and a scoped auto-patch loop with `npm test` smoke gating. Full plan: `plans/autonomous-survival-bot-prd.md` (local-only, gitignored).
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🌿 **v0.2.0 — self-learning agent (2026-05-27).** SQLite-backed knowledge base at `state/<host>/knowledge.db` with seeded recipes / mob intel / block intel / 12 starter lessons. Every death is captured with full context into a `deaths` table; a periodic Pi-coach loop (≤3 calls/hour, 12-min cooldown) batches unanalysed deaths and extracts generalised lessons. The reflex chain consults `coach/advice` before every dispatch — high-confidence lessons can override (`attack creeper` → `survive.flee`) or back-off. Bot narrates major events in Russian MC chat (≤8 lines/hour, ≥75 s gap). Auto-patch now opens a **PR for operator review** instead of cherry-picking onto `main` — `main` is protected, the operator is the only approver. Design: [`docs/v0.2.0-self-learning.md`](./docs/v0.2.0-self-learning.md).
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🌿 **v0.2.0 — self-learning agent (2026-05-27).** SQLite-backed knowledge base at `state/<host>/knowledge.db` with seeded recipes / mob intel / block intel / 12 starter lessons. Every death is captured with full context into a `deaths` table; a periodic Pi-coach loop (≤3 calls/hour, 12-min cooldown) batches unanalysed deaths and extracts generalised lessons. A 30-min self-reflection loop asks Pi *"are you in a loop or making progress?"* and records the verdict + lessons to `state/<host>/reflections/`. The reflex chain consults `coach/advice` before every dispatch (including fallback paths) — high-confidence lessons can override (`attack creeper` → `survive.flee`) or back-off. Bot narrates major events in Russian MC chat (≤8 lines/hour, ≥75 s gap). New escape skill `survive.pillar-up` for pit terrain; wedged-emergency reflex fires it after 60s of no horizontal progress. Auto-patch now opens a **PR for operator review** instead of cherry-picking onto `main` — `main` is protected, the operator is the only approver. Currently shipped: `rc.1` (substrate) + `rc.2` (P0 hardening) + `rc.3` (escape + advice-in-fallback). Current state, next steps, and known issues: [`dev/v0.2.0/STATUS.md`](./dev/v0.2.0/STATUS.md). Original design: [`docs/v0.2.0-self-learning.md`](./docs/v0.2.0-self-learning.md).
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Full plan: [`docs/roadmap.md`](./docs/roadmap.md). Memory layout: [`docs/memory-model.md`](./docs/memory-model.md). Day-to-day judgement: "Operating principles" in [`AGENTS.md`](./AGENTS.md).
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Full plan: [`docs/roadmap.md`](./docs/roadmap.md). Memory layout: [`docs/memory-model.md`](./docs/memory-model.md). Day-to-day judgement: "Operating principles" in [`AGENTS.md`](./AGENTS.md).
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@@ -0,0 +1,236 @@
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# pepa v0.2.0 — status
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> **Read this first** if you're continuing the iteration in a new session.
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> It's the single source of truth for "where we are, what shipped, what's next".
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>
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> Live state snapshot lives in `state/<host>/` (gitignored). Code lives on `main`.
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> Anything in this folder is shared knowledge for future contributors / sessions.
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**Last update**: 2026-05-27, after rc.3 merged (PR #22).
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**Current code**: `0.2.0-rc.3`. Live bot running on this version since
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2026-05-27 15:32 (supervisor PID 31432, child PID rotates on hot-restart).
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---
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## What v0.2.0 is
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Major iteration over v0.1.x. The bot acquires a **self-learning substrate**:
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structured knowledge in SQLite, post-mortem analysis of every death by Pi,
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Russian chat narration, retrieval-augmented dispatch (lessons override
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planned actions), and a 30-min self-reflection loop where Pi asks the bot
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*"are you in a loop?"*.
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It also tightens the self-improvement pipeline: auto-patch now **opens a
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PR for operator review** instead of cherry-picking onto `main` (branch
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protection enforces — only operator can merge).
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See [`docs/v0.2.0-self-learning.md`](../../docs/v0.2.0-self-learning.md)
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for the original design doc.
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---
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## Shipped (rc.1 → rc.3)
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### rc.1 — substrate ([PR #?]/9c2c56f)
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- `runtime/knowledge/{schema.sql,store.js,seed.js,lessons.js,index.js}`
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— SQLite knowledge base at `state/<host>/knowledge.db`. 9 tables
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(recipes, mob_intel, block_intel, lessons, deaths, postmortems, poi,
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wiki_pages, chat_log, code_changes). Seeded from
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`docs/minecraft-recipes.json` + inline starter intel: 38 recipes,
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15 mobs (creeper/zombie/etc. with `verdict_no_weapon`), 30 blocks,
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12 starter lessons (creeper rule, "first wood→pickaxe→sword", etc.).
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- `runtime/coach/postmortem.js` — `bot.on('death')` captures context
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(last skill, hostile, nearby journal, scenarios tail) → `deaths`
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table. Periodic drain (5min, ≤3 Pi calls/h) batches up to 8
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unanalysed deaths and asks Pi for generalised lessons. Pi reply
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parsed into `postmortems` + `lessons` rows.
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- `runtime/coach/advice.js` + reflex hooks — `consultAdvice()` runs
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before dispatch in `curriculumReflex` and `defendReflex`. Lessons
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with `confidence ≥ 0.6` and matching `avoid_skill` swap the planned
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skill with `prefer_skill` (if it's in `SAFE_OVERRIDES`).
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- `runtime/persona/chatter.js` — Russian narration in MC chat on skill
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transitions, threat spotted, day/night, respawn, milestone done.
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Rate-limited 8/h, min 75s gap, no-dup suppression.
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- `auto-patch.js` switched to PR-open (no more direct cherry-pick to
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main). `PEPA_AUTO_PATCH_MERGE=cherry-pick` fallback for emergencies.
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- Branch protection on `main`: 1 required approver, `enforce_admins:false`.
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### rc.2 — P0 hardening ([PR #21]/e84148d)
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- **PEPA_HEADLESS=1** — `pi -p` subprocesses (banter/coach/planner) no
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longer open a second MC connection.
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[extensions/mineflayer-bridge.ts](../../extensions/mineflayer-bridge.ts):
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`session_start` skips `connect("startup")` when env is set; pi-bridge
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sets it on every spawn.
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- **Test state isolation** — `runtime/config.js` detects node test
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runner / `PEPA_STATE_DIR` and redirects `stateDir` to
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`/tmp/pepa-test-state-<pid>/`. `npm test` no longer pollutes live
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`scenarios.jsonl` / `world-journal.jsonl` / daily log.
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- **defendReflex outcome bug fix** — `reportAdviceOutcome` was called
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with `succeeded:false` *before* the flee skill returned. Now wired
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through `dispatchDefendFlee` onComplete.
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- **Mode-name → skill-id translation** in `coach/advice.js`. Pi-coach
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prefer values like `"night_shelter"`, `"self_preservation"`,
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`"hunger"` now map to `survive.sleep / survive.flee / survive.eat`.
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- **Self-reflection loop** (`runtime/coach/reflect.js`). Every 30 min
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Pi gets asked *"are you making progress, or in a loop?"*. Verdict +
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summary + new lessons. Writes to `state/<host>/reflections/<ts>.md`,
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lessons land in DB with `source="pi-reflect"`. Rate-limited 2/h.
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### rc.3 — escape mechanics ([PR #22]/865aae1)
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- **`survive.pillar-up`** — vertical escape skill. Places dirt/cobble/
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planks under self, jumps onto it. Up to 8 steps per dispatch. NO
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pickaxe required.
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- **Wedged-emergency reflex** — at top of `curriculumReflex`: if no
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hostile <6m AND position hasn't moved 16+ blocks in 60s AND placeable
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block in inv → force pillar-up. 2-min cooldown.
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- **consult() in fallback path** — `curriculumReflex` wander/explore.far
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fallback now consults advice too. This closes the gap where Pi-coach
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lessons fired but the dispatcher's fallback bypassed them.
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- **POI on death** — `coach/postmortem.js` calls
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`recordPOI({kind:"danger"})` on every death. 6h expiry. POI table now
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populates as bot plays.
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- **SAFE_OVERRIDES** extended: + `survive.pillar-up`, +
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`village.choose-base`.
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---
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## Current state (2026-05-27 ~15:30, ~1.5h after rc.3)
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Live DB:
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```
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deaths 28
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postmortems 22 (coach analyzed all but 6 — backlog draining at 5min/batch)
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lessons 34 (12 starter + 22 Pi-extracted)
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lessons_applied 1 ← still very low; advice consult fires but most matches fail
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poi 22 (rc.3 fired recordPOI on every death since 14:17 deploy)
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chat_log 0 (chatter narrates in MC chat but doesn't write to DB table yet)
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reflections 2 (14:51, 15:22 — 30-min interval working)
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```
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The bot is **alive but still struggling**. Coach is producing high-quality
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lessons (see `state/<host>/reflections/2026-05-27T12-21-58-656Z.md`:
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"Я не продвинулся к цели… выбрать новое безопасное дневное место"), but:
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1. Pi-coach + Pi-reflect routinely invent `prefer_skill` values that
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aren't registered skill ids (e.g. `choose.safe.surface`,
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`relocate.daylight`). `normalisePreferSkill` only knows mode names,
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not these. So even the right advice can't dispatch the right action.
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2. The bot's home terrain (~608, 90) is genuinely bad — stone walls, no
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pickaxe to break out, hostiles spawn nearby. pillar-up *can* help but
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it needs a placeable block AND open sky above. In a closed cave it
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places dirt and hits a ceiling.
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3. `gather.stone` returns `missing_tool` correctly (rc.0 was already
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fine here), but curriculum doesn't auto-route to `craft.wooden-pickaxe`
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— it just backs off and tries the same thing.
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---
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## Known issues / followups (rc.4 candidates)
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Ranked roughly by impact.
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### 1. Pi-suggested `prefer_skill` is often a hallucinated action name
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**Symptom**: reflections produce `prefer: choose.safe.surface`,
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`prefer: relocate.daylight`, `prefer: defend.self` — none are
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registered skills. `SAFE_OVERRIDES` check fails, lesson falls back
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to bare `avoid` (which dispatches nothing).
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**Fix options**:
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- (a) Include the full registered-skill list in the Pi prompt so it
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|
picks from valid IDs.
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|
- (b) Add a fuzzy mapper: "choose|find|new + base|spot|place" →
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|
`village.choose-base`. "relocate|move + safe|day" → `explore.far`.
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|
- (c) Both. (b) is a fallback safety net.
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|
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|
**Where**: `runtime/coach/{postmortem.js, reflect.js}` prompt builder +
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|
`runtime/coach/advice.js` `normalisePreferSkill`.
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|
### 2. Tool-progression auto-craft
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**Symptom**: `gather.stone` returns `missing_tool` → curriculum backs
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|
off → next tick tries `gather.stone` again → loop. Should auto-suggest
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|
`craft.wooden-pickaxe`. Same pattern for axe-required gathering.
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|
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|
**Fix**: In curriculum or in a new "tool-need" reflex, when a gather
|
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|
skill returns `missing_tool`, look up the tier requirement (already in
|
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|
`block_intel.required_tool`) and route to the matching craft skill if
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|
materials are available, else to the prerequisite gather skill.
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|
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|
**Where**: `runtime/reflex.js` or new `runtime/coach/tool-progression.js`.
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|
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|
### 3. `village.choose-base` should penalise danger POI
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|
**Symptom**: bot may pick a new base that's adjacent to a danger POI
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|
(a recent death site). rc.3 records the POIs but `choose-base` scoring
|
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|
doesn't read them.
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|
|
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|
**Fix**: In `runtime/base-site.js` `scoreCurrentPosition`, query
|
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|
`poiNearby({kind:"danger", x, z, radius: 32})` and subtract a penalty
|
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|
proportional to recent danger count.
|
||||||
|
|
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|
### 4. Pillar-up perimeter sense
|
||||||
|
**Symptom**: in a closed cave, pillar-up places a block and hits the
|
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|
ceiling block above. Useless.
|
||||||
|
|
||||||
|
**Fix**: before starting pillar-up, scan a 3×3 above current head; if
|
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|
solid blocks in the column path, abort and request `recovery.tunnel-out`
|
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|
instead. Or walk to a column-clear cell within reach first.
|
||||||
|
|
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|
### 5. `chat_log` table not populated
|
||||||
|
**Symptom**: 0 rows in `chat_log` despite bot narrating ~8 lines/hour.
|
||||||
|
|
||||||
|
**Fix**: `runtime/persona/chatter.js` `sendChat()` calls `logChat()`
|
||||||
|
from knowledge index. Also wire the inbound side in `bot.js`
|
||||||
|
`bot.on("chat")` handler.
|
||||||
|
|
||||||
|
### 6. Reflections don't write lessons to the DB until they parse
|
||||||
|
**Symptom**: confirmed working; just noting that the verdict + summary
|
||||||
|
themselves aren't queryable. Currently only `lessons` table benefits
|
||||||
|
from reflection.
|
||||||
|
|
||||||
|
**Possible fix**: add a `reflections` table mirroring the JSON output.
|
||||||
|
Or run lessons-from-reflection through the same advice path so they
|
||||||
|
get `applied_count`.
|
||||||
|
|
||||||
|
### 7. Re-narration spam
|
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|
**Symptom**: persona narrated `за дровами` twice in 6 seconds after
|
||||||
|
hot-restart. Cooldown is per-process state, lost on restart.
|
||||||
|
|
||||||
|
**Fix**: persist `_lastNarrationAt` and `_narrationTimes` in a small
|
||||||
|
file in `state/<host>/` so restarts inherit the cooldown.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Next session — quick start
|
||||||
|
|
||||||
|
1. **Read this file first.**
|
||||||
|
2. **Check live DB** for the latest counters:
|
||||||
|
```bash
|
||||||
|
sqlite3 state/play.xmatic.team_25565/knowledge.db \
|
||||||
|
"SELECT 'deaths', COUNT(*) FROM deaths
|
||||||
|
UNION SELECT 'lessons', COUNT(*) FROM lessons
|
||||||
|
UNION SELECT 'lessons_applied', COUNT(*) FROM lessons WHERE applied_count > 0
|
||||||
|
UNION SELECT 'poi', COUNT(*) FROM poi;"
|
||||||
|
```
|
||||||
|
3. **Read the latest reflection** for current Pi assessment:
|
||||||
|
```bash
|
||||||
|
ls -t state/play.xmatic.team_25565/reflections/ | head -1
|
||||||
|
```
|
||||||
|
4. **Check bot is alive**: `ps aux | grep "runtime/(bot|supervisor)"`.
|
||||||
|
5. **Pick a followup from §"Known issues"** (1 and 2 are the highest
|
||||||
|
impact: actually-applying-lessons + tool progression).
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Workflow notes for next session
|
||||||
|
|
||||||
|
- `main` is protected — only the operator merges PRs. Auto-patch from
|
||||||
|
the bot itself opens PRs via `gh pr create`.
|
||||||
|
- Tests: `npm test` (255+ green at last check). Tests run isolated under
|
||||||
|
`/tmp/pepa-test-state-<pid>/` and don't pollute live state.
|
||||||
|
- The bot supervisor watches `runtime/**/*.js` and hot-restarts on
|
||||||
|
file change. After merging a PR, `git pull` locally and the
|
||||||
|
supervisor picks up the new code.
|
||||||
|
- Stop bot: `bash scripts/stop.sh`. Start: `npm run bot` (inside
|
||||||
|
tmux is fine).
|
||||||
|
- Memory in `state/<host>/` is server-specific and gitignored.
|
||||||
|
- Don't bypass branch protection — the auto-mode classifier will block it.
|
||||||
@@ -153,37 +153,74 @@ This is the loop that closes "I died yesterday in this exact spot
|
|||||||
attacking a creeper with fists" → "tonight I avoid attack and dig
|
attacking a creeper with fists" → "tonight I avoid attack and dig
|
||||||
shelter instead".
|
shelter instead".
|
||||||
|
|
||||||
## Phases — what ships in which rc
|
## Phases — what shipped
|
||||||
|
|
||||||
### v0.2.0-rc.1 (this branch)
|
> Live status, observed metrics, and rc.4 followups: [`dev/v0.2.0/STATUS.md`](../dev/v0.2.0/STATUS.md).
|
||||||
|
|
||||||
|
### v0.2.0-rc.1 — substrate (merged 2026-05-27)
|
||||||
|
|
||||||
- [x] WIP baseline commit (pathfinder/reflex/metrics fixes).
|
- [x] WIP baseline commit (pathfinder/reflex/metrics fixes).
|
||||||
- [ ] This design doc.
|
- [x] This design doc.
|
||||||
- [ ] `better-sqlite3` dep + `runtime/knowledge/{store,schema,seed,index,lessons}.js`.
|
- [x] `better-sqlite3` dep + `runtime/knowledge/{store,schema,seed,index,lessons}.js`.
|
||||||
- [ ] Seed knowledge DB from `docs/minecraft-recipes.json` + the
|
- [x] Seed knowledge DB from `docs/minecraft-recipes.json` + inline
|
||||||
mob/biome/food/recipe tables in `docs/minecraft-knowledge.md`.
|
starter tables: 38 recipes, 15 mobs, 30 blocks, 12 starter lessons.
|
||||||
- [ ] `runtime/coach/postmortem.js` — death event capture, deaths table,
|
- [x] `runtime/coach/postmortem.js` — death event capture, deaths table,
|
||||||
Pi-extracted lessons (initial version uses async one-shot, no batch).
|
Pi-extracted lessons (5 min drain, ≤3 Pi calls/h, 12 min cooldown).
|
||||||
- [ ] `runtime/persona/chatter.js` — narration on death/respawn,
|
- [x] `runtime/persona/chatter.js` — narration on death/respawn, gather
|
||||||
gather-start, threat-spotted (templates only, no Pi yet).
|
start, threat spotted, dusk/dawn, milestone done (templates).
|
||||||
- [ ] Wire-in: `bot.js` calls `coach.attach(bot)` and
|
- [x] Wire-in: `bot.js` calls `coach.attach`, `reflect.attach`,
|
||||||
`persona.attach(bot)` once on connect.
|
`persona.attach` once on connect.
|
||||||
- [ ] Tests for store, lessons, postmortem context capture, persona
|
- [x] Retrieval-augmented dispatch via `runtime/coach/advice.js` —
|
||||||
cooldowns.
|
`consult()` before curriculum + defend reflexes. SAFE_OVERRIDES
|
||||||
|
whitelist guards what skills lessons may dispatch into.
|
||||||
|
- [x] Auto-patch loop switched to PR-on-merge instead of direct
|
||||||
|
cherry-pick. Branch protection on `main`: 1 required approver.
|
||||||
|
- [x] Tests for store, lessons, postmortem context, advice
|
||||||
|
consultation, persona cooldowns.
|
||||||
|
|
||||||
### v0.2.0-rc.2
|
### v0.2.0-rc.2 — P0 hardening (merged 2026-05-27)
|
||||||
|
|
||||||
- [ ] Wiki crawler with cache + parser.
|
- [x] `PEPA_HEADLESS=1` guard in `extensions/mineflayer-bridge.ts` so
|
||||||
- [ ] Retrieval-augmented dispatch (curriculum + dispatch hooks).
|
`pi -p` subprocesses don't open a second MC connection.
|
||||||
- [ ] `runtime/persona/look.js` — head movement.
|
- [x] Test state isolation — `runtime/config.js` redirects `stateDir`
|
||||||
- [ ] `runtime/coach/index.js` — periodic batched Pi pass.
|
to `/tmp/pepa-test-state-<pid>/` under node test runner.
|
||||||
|
- [x] `defendReflex` outcome bug — `reportAdviceOutcome` now fires
|
||||||
|
AFTER the flee skill returns, not before.
|
||||||
|
- [x] Mode-name → skill-id translation (`night_shelter` →
|
||||||
|
`survive.sleep`, etc.) in `coach/advice.js`.
|
||||||
|
- [x] **Self-reflection loop** (`runtime/coach/reflect.js`) — every
|
||||||
|
30 min Pi gets asked *"are you in a loop?"*. Verdict + summary
|
||||||
|
+ new lessons. Reflection written to
|
||||||
|
`state/<host>/reflections/<ts>.md`.
|
||||||
|
|
||||||
### v0.2.0 (final)
|
### v0.2.0-rc.3 — escape mechanics (merged 2026-05-27)
|
||||||
|
|
||||||
- [ ] Tune rate limits + thresholds with real data from the prior weeks.
|
- [x] `survive.pillar-up` — vertical pit escape, NO pickaxe required.
|
||||||
- [ ] Cross-server lesson abstraction (raw → committed `skills/<name>.md`
|
- [x] Wedged-emergency reflex — auto-fires pillar-up after 60s of no
|
||||||
when applied repeatedly across situations).
|
horizontal progress + no hostile + placeable block.
|
||||||
- [ ] Roadmap update.
|
- [x] `consult()` runs on curriculum's wander/explore.far fallback
|
||||||
|
path (closes the gap where Pi-coach lessons fired but were
|
||||||
|
ignored by the dispatcher's fallback).
|
||||||
|
- [x] `recordPOI(kind:"danger")` on every death — spatial memory.
|
||||||
|
- [x] `SAFE_OVERRIDES` extended with `survive.pillar-up`,
|
||||||
|
`village.choose-base`.
|
||||||
|
|
||||||
|
### rc.4 candidates — see [`dev/v0.2.0/STATUS.md §"Known issues"`](../dev/v0.2.0/STATUS.md)
|
||||||
|
|
||||||
|
1. Fix hallucinated `prefer_skill` from Pi (e.g. `choose.safe.surface`).
|
||||||
|
2. Tool-progression auto-craft: `gather.stone → missing_tool →
|
||||||
|
craft.wooden-pickaxe`.
|
||||||
|
3. `village.choose-base` ranking should penalise nearby danger POI.
|
||||||
|
4. Pillar-up perimeter sense — abort if ceiling above.
|
||||||
|
5. Persist persona cooldowns across restarts.
|
||||||
|
6. Populate `chat_log` table on every chat in/out.
|
||||||
|
|
||||||
|
### Wiki crawler — pushed to v0.2.1
|
||||||
|
|
||||||
|
`runtime/knowledge/wiki.js` still planned but isn't on the critical
|
||||||
|
path while the seeded intel + Pi-extracted lessons are sufficient.
|
||||||
|
Will land when the bot has stabilised enough that "learning new things
|
||||||
|
from the wiki" beats "applying things it already learned".
|
||||||
|
|
||||||
## Out of scope for v0.2.0
|
## Out of scope for v0.2.0
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user