feat(v0.4.0): vNext — closed-loop world model + settlement contract
Implements the vNext architecture from the research doc: demote the noisy
multi-rail planner in favour of a closed loop (world truth → invariant check)
plus a single utility-driven goal authority.
L1 services (fix no_drop / silent pathfinder hang first):
- InventoryLedger: diff-based "did I actually get it" verifier; acquire-food
now confirms via ledger.gainedSince instead of the unreliable count/event.
- MotionService.gotoSafe: wall-clock timeout + progress watchdog +
path_update(noPath/timeout) → structured {reached|stuck|timeout|nopath}.
L3 plan — unify the three competing rails (curriculum/manifesto/storyline):
- Settlement Contract: ordered M0–M9 milestones, each invariant-checked
against an authoritative world view (early steps delegate to the proven
curriculum; late game adds farming).
- InvariantChecker + predicate library; GoalManager selects the lowest unmet
milestone via utility argmax (food-urgency preempts, DEPS-style).
- Wired into the scheduler: bot.js precomputes snapshot.contract; reflex.js
consumes it in place of the storyline rail. Manifesto L0 still preempts.
Eval + robustness:
- Village Score (single 0..1 metric) on the snapshot + TUI "build" line.
- survive.dig-in skill + dusk_dig_in mode (exposed at night, no bed → cover).
- approach_block helper (GoalNear + lookAt, avoids GoalLookAtBlock #341).
+28 new tests (450 total green). LLM remains entirely off the tick path.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,142 @@
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// InventoryLedger (L1 service) — diff-based "did I actually get it" verifier.
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//
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// The proximate cause of the live `no_drop` symptom (research §A.4, QW2): the
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// bot has no reliable signal that a pickup happened. mineflayer's
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// `playerCollect` event is unreliable (fires for the wrong entity when other
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// droppers tick nearby — mineflayer #1171) and item entities visually vanish
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// past ~16 blocks (Minecraft Wiki, Item entity). The only ground truth is the
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// inventory itself.
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//
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// This ledger snapshots `bot.inventory.items()` over time and answers two
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// questions deterministically:
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// - count(name) -> current count of an exact item
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// - total(matcher) -> sum of counts for items matching a predicate
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// - gainedSince(baseline, m) -> net positive gain of matching items vs a baseline
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// - acquired(matcher, sinceTs)-> same, but baselined to a wall-clock timestamp
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//
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// Skills verify success with `const base = ledger.mark(); ...; ledger.update(bot);
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// const got = ledger.gainedSince(base, isFood)` instead of trusting events.
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//
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// Pure w.r.t. the runtime: it only reads inventory. update() is driven once
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// per tick from bot.js, and a skill may call update(bot) itself to force a
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// fresh read before checking a delta (independent of tick cadence).
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function itemsToCounts(items) {
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const m = new Map();
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for (const it of items ?? []) {
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if (!it?.name) continue;
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m.set(it.name, (m.get(it.name) ?? 0) + (it.count ?? 0));
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}
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return m;
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}
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function countsFromBot(bot) {
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try {
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return itemsToCounts(bot?.inventory?.items?.() ?? []);
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} catch {
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return new Map();
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}
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}
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function matchFn(matcher) {
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if (typeof matcher === "function") return matcher;
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if (matcher instanceof RegExp) return (n) => matcher.test(n);
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if (typeof matcher === "string") return (n) => n === matcher;
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if (Array.isArray(matcher)) {
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const set = new Set(matcher);
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return (n) => set.has(n);
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}
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if (matcher instanceof Set) return (n) => matcher.has(n);
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return () => true;
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}
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export function createInventoryLedger({ historyMs = 6 * 60_000, maxSnapshots = 240 } = {}) {
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let history = []; // [{ ts, counts: Map<string,number> }], oldest→newest
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let current = new Map();
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// Record a snapshot now. Accepts a bot or a raw items array (for tests).
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function update(botOrItems, now = Date.now()) {
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current = Array.isArray(botOrItems) ? itemsToCounts(botOrItems) : countsFromBot(botOrItems);
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history.push({ ts: now, counts: current });
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const cutoff = now - historyMs;
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while (history.length > 1 && (history[0].ts < cutoff || history.length > maxSnapshots)) {
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history.shift();
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}
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return current;
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}
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function count(name) {
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return current.get(name) ?? 0;
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}
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function total(matcher) {
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const f = matchFn(matcher);
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let sum = 0;
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for (const [name, c] of current) if (f(name)) sum += c;
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return sum;
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}
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// A baseline is just a frozen copy of the counts at a point in time.
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function mark() {
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return new Map(current);
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}
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function gainedSince(baseline, matcher) {
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const f = matchFn(matcher);
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const base = baseline ?? new Map();
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let gained = 0;
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for (const [name, c] of current) {
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if (!f(name)) continue;
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const before = base.get(name) ?? 0;
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if (c > before) gained += c - before;
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}
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return gained;
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}
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// The newest recorded snapshot whose ts is <= sinceTs (i.e. the world as it
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// was at that moment). Empty map if we have no history that old.
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function baselineAt(sinceTs) {
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let chosen = null;
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for (const h of history) {
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if (h.ts <= sinceTs) chosen = h;
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else break;
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}
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return chosen ? new Map(chosen.counts) : new Map();
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}
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function acquired(matcher, sinceTs) {
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return gainedSince(baselineAt(sinceTs), matcher);
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}
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// Full signed diff {name: change} vs the snapshot at sinceTs. Used for
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// worldDelta validation and diary narration.
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function delta(sinceTs) {
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const base = baselineAt(sinceTs);
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const out = {};
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const names = new Set([...base.keys(), ...current.keys()]);
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for (const name of names) {
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const d = (current.get(name) ?? 0) - (base.get(name) ?? 0);
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if (d !== 0) out[name] = d;
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}
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return out;
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}
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function snapshot() {
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return new Map(current);
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}
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return {
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update,
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count,
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total,
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mark,
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gainedSince,
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acquired,
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baselineAt,
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delta,
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snapshot,
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_history: () => history,
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};
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}
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export const _internal = { itemsToCounts, matchFn };
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@@ -0,0 +1,84 @@
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import { test } from "node:test";
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import assert from "node:assert/strict";
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import { createInventoryLedger, _internal } from "./inventory-ledger.js";
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function items(spec) {
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return Object.entries(spec).map(([name, count]) => ({ name, count }));
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}
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function fakeBot(spec) {
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return { inventory: { items: () => items(spec) } };
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}
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test("count + total reflect the latest snapshot", () => {
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const led = createInventoryLedger();
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led.update(fakeBot({ raw_chicken: 2, oak_log: 5, cobblestone: 12 }));
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assert.equal(led.count("raw_chicken"), 2);
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assert.equal(led.count("missing"), 0);
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assert.equal(led.total(/_log$/), 5);
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assert.equal(led.total((n) => n === "cobblestone" || n === "oak_log"), 17);
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});
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test("gainedSince counts only positive deltas of matching items", () => {
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const led = createInventoryLedger();
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led.update(fakeBot({ raw_chicken: 0, feather: 1 }));
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const base = led.mark();
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led.update(fakeBot({ raw_chicken: 2, feather: 3 }));
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// food matcher: raw_chicken only
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assert.equal(led.gainedSince(base, "raw_chicken"), 2);
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// regex over both
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assert.equal(led.gainedSince(base, /raw_chicken|feather/), 4);
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// a drop must not register as a gain
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led.update(fakeBot({ raw_chicken: 1, feather: 3 }));
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assert.equal(led.gainedSince(base, "raw_chicken"), 1);
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});
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test("acquired baselines to a wall-clock timestamp via history", () => {
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const led = createInventoryLedger();
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led.update(fakeBot({ raw_chicken: 0 }), 1000);
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led.update(fakeBot({ raw_chicken: 1 }), 2000);
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const t = 2500;
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led.update(fakeBot({ raw_chicken: 3 }), 3000);
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// since t=2500 the baseline is the snapshot at ts=2000 (count 1) → gained 2
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assert.equal(led.acquired("raw_chicken", t), 2);
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// since the very beginning → gained 3
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assert.equal(led.acquired("raw_chicken", 0), 3);
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});
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test("delta returns the signed diff vs a timestamp", () => {
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const led = createInventoryLedger();
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led.update(fakeBot({ oak_log: 5, dirt: 2 }), 1000);
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led.update(fakeBot({ oak_log: 8, cobblestone: 4 }), 2000);
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const d = led.delta(1000);
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assert.equal(d.oak_log, 3);
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assert.equal(d.cobblestone, 4);
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assert.equal(d.dirt, -2);
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});
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test("history is pruned by age and cap", () => {
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const led = createInventoryLedger({ historyMs: 1000, maxSnapshots: 100 });
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led.update(fakeBot({ a: 1 }), 0);
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led.update(fakeBot({ a: 1 }), 500);
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led.update(fakeBot({ a: 1 }), 2000); // cutoff = 2000-1000=1000 → drops ts 0 and 500
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const hist = led._history();
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assert.equal(hist.length, 1);
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assert.equal(hist[0].ts, 2000);
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});
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test("matchFn supports string, regex, array, set, fn", () => {
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const { matchFn } = _internal;
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assert.equal(matchFn("a")("a"), true);
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assert.equal(matchFn("a")("b"), false);
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assert.equal(matchFn(/x/)("axb"), true);
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assert.equal(matchFn(["a", "b"])("b"), true);
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assert.equal(matchFn(new Set(["c"]))("c"), true);
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assert.equal(matchFn((n) => n.length === 3)("abc"), true);
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assert.equal(matchFn(undefined)("anything"), true);
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});
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test("update accepts a raw items array (test convenience)", () => {
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const led = createInventoryLedger();
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led.update(items({ stick: 4 }));
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assert.equal(led.count("stick"), 4);
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});
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@@ -0,0 +1,160 @@
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// MotionService (L1 service) — gotoSafe(): pathfinding that cannot hang silently.
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//
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// mineflayer-pathfinder has three documented failure modes that leak into the
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// planner as "false success / silent hang" (research §B):
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// - #222: obstructed by an unbreakable block → bot stops, NO error, NO
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// goal_reached / path_update / path_reset event. goto() never settles.
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// - #273: AStar returns a partial path → monitorMovements returns early.
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// - #341: GoalLookAtBlock raycasts collision boxes only → never "reached".
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//
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// gotoSafe wraps bot.pathfinder.goto with three independent kill-switches and
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// returns a STRUCTURED result the caller can branch on instead of awaiting a
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// promise that may never resolve:
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// { ok: true, code: "reached", movedBlocks }
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// { ok: false, code: "stuck", movedBlocks } // progress watchdog
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// { ok: false, code: "timeout", movedBlocks } // wall-clock OR pf compute
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// { ok: false, code: "nopath", movedBlocks } // path_update status noPath
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// { ok: false, code: "goal_changed" | "error", movedBlocks }
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//
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// On any non-reached outcome it calls bot.pathfinder.stop() so the caller is
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// free to fall back (blind walk, dig-in, relocate) without two controllers
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// fighting over the same goal.
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import pathfinderPkg from "mineflayer-pathfinder";
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const { pathfinder } = pathfinderPkg;
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import { info, warn } from "../log.js";
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function hdist(a, b) {
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if (!a || !b) return Number.POSITIVE_INFINITY;
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return Math.hypot((a.x ?? 0) - (b.x ?? 0), (a.z ?? 0) - (b.z ?? 0));
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}
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function clonePos(p) {
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return p ? { x: p.x, y: p.y, z: p.z } : null;
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}
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function round1(n) {
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return Number.isFinite(n) ? Math.round(n * 10) / 10 : 0;
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}
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// Classify a goto() rejection into a stable code.
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export function classifyGotoError(err) {
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const msg = (err?.message ?? String(err ?? "")).toLowerCase();
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if (msg.includes("goalchanged") || msg.includes("goal was changed")) return "goal_changed";
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if (msg.includes("took too long") || msg.includes("timed out") || msg.includes("timeout")) return "timeout";
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if (msg.includes("no path") || msg.includes("nopath")) return "nopath";
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return "error";
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}
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function ensurePathfinder(bot) {
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// A real bot needs the plugin loaded once; a fake bot in tests already
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// carries a stub `pathfinder`, so we only load when it is absent.
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if (bot?.pathfinder) return;
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try {
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bot.loadPlugin(pathfinder);
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} catch (e) {
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warn("motion", `loadPlugin failed: ${e?.message ?? e}`);
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}
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}
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export function createMotionService(bot, defaults = {}) {
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if (!bot) throw new Error("motion: bot required");
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ensurePathfinder(bot);
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async function gotoSafe(goal, opts = {}) {
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const timeoutMs = opts.timeoutMs ?? defaults.timeoutMs ?? 30_000;
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const stuckWindowMs = opts.stuckWindowMs ?? defaults.stuckWindowMs ?? 8_000;
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const stuckDelta = opts.stuckDelta ?? defaults.stuckDelta ?? 1.0;
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const pollMs = opts.pollMs ?? defaults.pollMs ?? 1_000;
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const graceMs = opts.graceMs ?? defaults.graceMs ?? 1_500;
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const label = opts.label ?? "gotoSafe";
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const startPos = clonePos(bot.entity?.position);
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let lastProgressPos = startPos;
|
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let lastProgressAt = Date.now();
|
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const startedAt = lastProgressAt;
|
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let settled = false;
|
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let outcome = null;
|
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let watchTimer = null;
|
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let wallTimer = null;
|
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let onPathUpdate = null;
|
||||
|
||||
const movedSoFar = () => hdist(startPos, bot.entity?.position);
|
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|
||||
function cleanup() {
|
||||
if (watchTimer) { clearInterval(watchTimer); watchTimer = null; }
|
||||
if (wallTimer) { clearTimeout(wallTimer); wallTimer = null; }
|
||||
if (onPathUpdate) {
|
||||
try { bot.removeListener?.("path_update", onPathUpdate); } catch {}
|
||||
onPathUpdate = null;
|
||||
}
|
||||
}
|
||||
|
||||
function finalize(result) {
|
||||
if (settled) return outcome;
|
||||
settled = true;
|
||||
outcome = { ...result, movedBlocks: round1(movedSoFar()) };
|
||||
if (!result.ok) {
|
||||
try { bot.pathfinder?.stop?.(); } catch {}
|
||||
}
|
||||
cleanup();
|
||||
return outcome;
|
||||
}
|
||||
|
||||
const gotoP = Promise.resolve()
|
||||
.then(() => bot.pathfinder.goto(goal))
|
||||
.then(
|
||||
() => finalize({ ok: true, code: "reached", detail: null }),
|
||||
(err) => finalize({ ok: false, code: classifyGotoError(err), detail: err?.message ?? String(err) }),
|
||||
);
|
||||
|
||||
const earlyExit = new Promise((resolve) => {
|
||||
onPathUpdate = (res) => {
|
||||
const status = res?.status;
|
||||
if (status === "noPath") {
|
||||
resolve(finalize({ ok: false, code: "nopath", detail: "pathfinder: noPath" }));
|
||||
} else if (status === "timeout") {
|
||||
resolve(finalize({ ok: false, code: "timeout", detail: "pathfinder: compute timeout" }));
|
||||
}
|
||||
};
|
||||
try { bot.on?.("path_update", onPathUpdate); } catch {}
|
||||
|
||||
watchTimer = setInterval(() => {
|
||||
if (settled) return;
|
||||
const now = Date.now();
|
||||
if (now - startedAt < graceMs) return;
|
||||
const here = bot.entity?.position;
|
||||
if (hdist(lastProgressPos, here) >= stuckDelta) {
|
||||
lastProgressPos = clonePos(here);
|
||||
lastProgressAt = now;
|
||||
return;
|
||||
}
|
||||
if (now - lastProgressAt >= stuckWindowMs) {
|
||||
resolve(finalize({
|
||||
ok: false,
|
||||
code: "stuck",
|
||||
detail: `no progress for ${Math.round((now - lastProgressAt) / 1000)}s`,
|
||||
}));
|
||||
}
|
||||
}, pollMs);
|
||||
});
|
||||
|
||||
const wallClock = new Promise((resolve) => {
|
||||
wallTimer = setTimeout(() => {
|
||||
resolve(finalize({ ok: false, code: "timeout", detail: `${label} wall-clock ${timeoutMs}ms` }));
|
||||
}, timeoutMs);
|
||||
});
|
||||
|
||||
const result = await Promise.race([gotoP, earlyExit, wallClock]);
|
||||
if (!result.ok && result.code !== "goal_changed") {
|
||||
info("motion", `${label} → ${result.code} (moved ${result.movedBlocks}b)`);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
return { gotoSafe };
|
||||
}
|
||||
|
||||
export const _internal = { hdist, classifyGotoError, clonePos, round1 };
|
||||
@@ -0,0 +1,92 @@
|
||||
import { test } from "node:test";
|
||||
import assert from "node:assert/strict";
|
||||
import { EventEmitter } from "node:events";
|
||||
|
||||
import { createMotionService, classifyGotoError, _internal } from "./motion.js";
|
||||
|
||||
function makeBot({ goto, startPos = { x: 0, y: 64, z: 0 } }) {
|
||||
const em = new EventEmitter();
|
||||
const bot = {
|
||||
entity: { position: { ...startPos } },
|
||||
pathfinder: {
|
||||
goto,
|
||||
_stopped: false,
|
||||
stop() { this._stopped = true; },
|
||||
},
|
||||
on: (...a) => em.on(...a),
|
||||
removeListener: (...a) => em.removeListener(...a),
|
||||
emit: (...a) => em.emit(...a),
|
||||
loadPlugin() {},
|
||||
};
|
||||
return bot;
|
||||
}
|
||||
|
||||
const NEVER = () => new Promise(() => {});
|
||||
|
||||
test("reached: goto resolves → ok/reached, pathfinder not stopped", async () => {
|
||||
const bot = makeBot({ goto: () => Promise.resolve() });
|
||||
const m = createMotionService(bot);
|
||||
const r = await m.gotoSafe({}, { timeoutMs: 1000, stuckWindowMs: 1000, pollMs: 20, graceMs: 0 });
|
||||
assert.equal(r.ok, true);
|
||||
assert.equal(r.code, "reached");
|
||||
assert.equal(bot.pathfinder._stopped, false);
|
||||
});
|
||||
|
||||
test("stuck: goto hangs with no movement → stuck, pathfinder stopped", async () => {
|
||||
const bot = makeBot({ goto: NEVER });
|
||||
const m = createMotionService(bot);
|
||||
const r = await m.gotoSafe({}, { timeoutMs: 5000, stuckWindowMs: 60, pollMs: 10, graceMs: 0, stuckDelta: 1 });
|
||||
assert.equal(r.ok, false);
|
||||
assert.equal(r.code, "stuck");
|
||||
assert.equal(bot.pathfinder._stopped, true);
|
||||
});
|
||||
|
||||
test("nopath: path_update status noPath → nopath", async () => {
|
||||
const bot = makeBot({ goto: NEVER });
|
||||
const m = createMotionService(bot);
|
||||
const p = m.gotoSafe({}, { timeoutMs: 5000, stuckWindowMs: 5000, pollMs: 1000, graceMs: 5000 });
|
||||
setTimeout(() => bot.emit("path_update", { status: "noPath" }), 20);
|
||||
const r = await p;
|
||||
assert.equal(r.code, "nopath");
|
||||
assert.equal(bot.pathfinder._stopped, true);
|
||||
});
|
||||
|
||||
test("timeout: goto hangs, wall-clock fires before watchdog", async () => {
|
||||
const bot = makeBot({ goto: NEVER });
|
||||
const m = createMotionService(bot);
|
||||
const r = await m.gotoSafe({}, { timeoutMs: 40, stuckWindowMs: 10000, pollMs: 1000, graceMs: 10000 });
|
||||
assert.equal(r.code, "timeout");
|
||||
});
|
||||
|
||||
test("goal_changed: goto rejection is classified, not treated as reached", async () => {
|
||||
const bot = makeBot({
|
||||
goto: () => Promise.reject(new Error("GoalChanged: The goal was changed before it could be completed")),
|
||||
});
|
||||
const m = createMotionService(bot);
|
||||
const r = await m.gotoSafe({}, { timeoutMs: 1000, stuckWindowMs: 1000, pollMs: 50, graceMs: 1000 });
|
||||
assert.equal(r.ok, false);
|
||||
assert.equal(r.code, "goal_changed");
|
||||
});
|
||||
|
||||
test("progress resets the stuck window", async () => {
|
||||
const bot = makeBot({ goto: NEVER });
|
||||
const m = createMotionService(bot);
|
||||
// Move the bot forward steadily so the watchdog never trips before timeout.
|
||||
const mover = setInterval(() => { bot.entity.position.x += 5; }, 15);
|
||||
const r = await m.gotoSafe({}, { timeoutMs: 120, stuckWindowMs: 80, pollMs: 10, graceMs: 0, stuckDelta: 1 });
|
||||
clearInterval(mover);
|
||||
// It kept moving, so it should hit the wall-clock timeout, not "stuck".
|
||||
assert.equal(r.code, "timeout");
|
||||
assert.ok(r.movedBlocks > 0, `expected movedBlocks>0, got ${r.movedBlocks}`);
|
||||
});
|
||||
|
||||
test("classifyGotoError maps messages to stable codes", () => {
|
||||
assert.equal(classifyGotoError(new Error("GoalChanged")), "goal_changed");
|
||||
assert.equal(classifyGotoError(new Error("Took too long to compute path")), "timeout");
|
||||
assert.equal(classifyGotoError(new Error("No path to the goal!")), "nopath");
|
||||
assert.equal(classifyGotoError(new Error("something else")), "error");
|
||||
});
|
||||
|
||||
test("hdist is horizontal only", () => {
|
||||
assert.equal(_internal.hdist({ x: 0, y: 0, z: 0 }, { x: 3, y: 100, z: 4 }), 5);
|
||||
});
|
||||
Reference in New Issue
Block a user