fix(runtime): unstick scheduler + chop + sleep + bed/shelter/farm skills
Recovers the bot from the live-server symptoms reported 2026-05-26: 1) constant supervisor reconnects, 2) chop "clicks once and stops", 3) sleep does nothing without a bed and so blocks night-skipping for other players, 4) curriculum reflex always fell through to wander. Supervisor (#38): - runtime/watch-filter.js: pure predicate excluding *.test.js + the supervisor itself; recursive:true so skills/ + social/ edits also restart. Burned a working main once when test files counted toward the rollback threshold. - runtime/supervisor.js: watch-triggered restarts no longer count toward the crash-loop rollback path. Watcher is now recursive. Chop / mine (#39): - runtime/actions.js + runtime/skills/gather-stone.js: replaced raw pathfinder.goto + bot.dig with mineflayer-collectblock's bot.collectBlock.collect — handles approach, repositioning, LoS, dig and pickup as one primitive. Old version "swung once" because GoalGetToBlock often parked the bot in leaves above the log. Sleep + bed (#40): - runtime/actions.js: sleepInBed now ALSO places a carried bed on solid ground next to the bot and sleeps on it. Critical so the bot stops blocking player night-skipping the moment it owns a bed. Bed pipeline (#41): - runtime/skills/gather-wool.js: gather.wool skill — mines wool block if any nearby, otherwise shears or attacks the nearest sheep. - runtime/skills/craft.js: craftBedSkill (any colour the bot has ≥3 wool of, plus 3 planks, plus a table). - runtime/curriculum.js: new milestone survive.bed sits between wood.tools and stone.32 so the bot gets a bed BEFORE everything else. Test fixture updated to include a red_bed in post-survive.bed stages. Village / shelter / wheat (#42, #43): - runtime/skills/build-shelter.js: village.build-shelter — real 3×3×3 resumable hut blueprint around the recorded base, places one block per loop, idempotent so an interrupted build resumes correctly, marks each placed block in the owned-blocks ledger. - runtime/skills/deposit-surplus.js: village.deposit-surplus opens the nearest chest and transfers surplus stacks while keeping a reserve of tools/food/bed. - runtime/skills/farm-wheat.js: farm.wheat does one step per call (till adjacent-to-water grass, plant seeds, or harvest ripe wheat). - runtime/curriculum.js: village.shelter milestone after base-site. Scheduler glitch (root of "always wander"): - runtime/bot.js: curriculum + locations are now computed BEFORE runTick. Previously they were stamped AFTER, so reflex.js saw snapshot.curriculum=undefined every tick and fell through to the wander fallback. Verified live: scheduler now dispatches gather.logs/gather.stone/craft.* by id via runSkill. Eat-spam: - runtime/reflex.js: eatReflex now checks inventory for actual food and updates lastEatAt on EVERY dispatch (not only successes), so a failed eat respects the 5 s cooldown instead of firing every tick. npm test 123/123. Validated live on play.xmatic.team (curriculum dispatched gather.logs via runSkill, recover hint switched to wander when no log in range). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -26,7 +26,11 @@ import { skill as chopLogs } from "./chop-logs.js";
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import { skill as eat } from "./eat.js";
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import { skill as wander } from "./wander.js";
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import { skill as gatherStone } from "./gather-stone.js";
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import { skill as gatherWool } from "./gather-wool.js";
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import { skill as chooseBase } from "./choose-base.js";
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import { skill as buildShelter } from "./build-shelter.js";
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import { skill as depositSurplus } from "./deposit-surplus.js";
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import { skill as farmWheat } from "./farm-wheat.js";
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import {
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craftPlanksSkill,
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craftSticksSkill,
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@@ -39,6 +43,7 @@ import {
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craftFurnaceSkill,
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craftChestSkill,
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craftTorchSkill,
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craftBedSkill,
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} from "./craft.js";
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const SKILLS = new Map();
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@@ -56,7 +61,11 @@ register(chopLogs);
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register(eat);
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register(wander);
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register(gatherStone);
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register(gatherWool);
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register(chooseBase);
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register(buildShelter);
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register(depositSurplus);
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register(farmWheat);
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register(craftPlanksSkill);
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register(craftSticksSkill);
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register(craftWoodenAxeSkill);
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@@ -68,6 +77,7 @@ register(craftStoneSwordSkill);
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register(craftFurnaceSkill);
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register(craftChestSkill);
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register(craftTorchSkill);
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register(craftBedSkill);
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export function listSkills() {
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return Array.from(SKILLS.values()).map((s) => ({
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