fix(runtime): unstick scheduler + chop + sleep + bed/shelter/farm skills
Recovers the bot from the live-server symptoms reported 2026-05-26: 1) constant supervisor reconnects, 2) chop "clicks once and stops", 3) sleep does nothing without a bed and so blocks night-skipping for other players, 4) curriculum reflex always fell through to wander. Supervisor (#38): - runtime/watch-filter.js: pure predicate excluding *.test.js + the supervisor itself; recursive:true so skills/ + social/ edits also restart. Burned a working main once when test files counted toward the rollback threshold. - runtime/supervisor.js: watch-triggered restarts no longer count toward the crash-loop rollback path. Watcher is now recursive. Chop / mine (#39): - runtime/actions.js + runtime/skills/gather-stone.js: replaced raw pathfinder.goto + bot.dig with mineflayer-collectblock's bot.collectBlock.collect — handles approach, repositioning, LoS, dig and pickup as one primitive. Old version "swung once" because GoalGetToBlock often parked the bot in leaves above the log. Sleep + bed (#40): - runtime/actions.js: sleepInBed now ALSO places a carried bed on solid ground next to the bot and sleeps on it. Critical so the bot stops blocking player night-skipping the moment it owns a bed. Bed pipeline (#41): - runtime/skills/gather-wool.js: gather.wool skill — mines wool block if any nearby, otherwise shears or attacks the nearest sheep. - runtime/skills/craft.js: craftBedSkill (any colour the bot has ≥3 wool of, plus 3 planks, plus a table). - runtime/curriculum.js: new milestone survive.bed sits between wood.tools and stone.32 so the bot gets a bed BEFORE everything else. Test fixture updated to include a red_bed in post-survive.bed stages. Village / shelter / wheat (#42, #43): - runtime/skills/build-shelter.js: village.build-shelter — real 3×3×3 resumable hut blueprint around the recorded base, places one block per loop, idempotent so an interrupted build resumes correctly, marks each placed block in the owned-blocks ledger. - runtime/skills/deposit-surplus.js: village.deposit-surplus opens the nearest chest and transfers surplus stacks while keeping a reserve of tools/food/bed. - runtime/skills/farm-wheat.js: farm.wheat does one step per call (till adjacent-to-water grass, plant seeds, or harvest ripe wheat). - runtime/curriculum.js: village.shelter milestone after base-site. Scheduler glitch (root of "always wander"): - runtime/bot.js: curriculum + locations are now computed BEFORE runTick. Previously they were stamped AFTER, so reflex.js saw snapshot.curriculum=undefined every tick and fell through to the wander fallback. Verified live: scheduler now dispatches gather.logs/gather.stone/craft.* by id via runSkill. Eat-spam: - runtime/reflex.js: eatReflex now checks inventory for actual food and updates lastEatAt on EVERY dispatch (not only successes), so a failed eat respects the 5 s cooldown instead of firing every tick. npm test 123/123. Validated live on play.xmatic.team (curriculum dispatched gather.logs via runSkill, recover hint switched to wander when no log in range). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -4,6 +4,12 @@
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import pathfinderPkg from "mineflayer-pathfinder";
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const { pathfinder, goals, Movements } = pathfinderPkg;
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import collectBlockPkg from "mineflayer-collectblock";
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const collectBlockPlugin =
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collectBlockPkg.plugin ??
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collectBlockPkg.default?.plugin ??
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collectBlockPkg.default ??
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collectBlockPkg;
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import { pickaxes } from "./groups.js";
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import { info, warn } from "../log.js";
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@@ -17,6 +23,14 @@ function ensurePathfinder(bot) {
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pluginLoaded.add(bot);
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}
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let collectBlockLoaded = new WeakSet();
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function ensureCollectBlock(bot) {
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ensurePathfinder(bot);
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if (collectBlockLoaded.has(bot)) return;
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bot.loadPlugin(collectBlockPlugin);
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collectBlockLoaded.add(bot);
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}
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function setMovementsForGather(bot) {
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const m = new Movements(bot);
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m.canDig = true;
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@@ -91,18 +105,12 @@ export const skill = Object.freeze({
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return { ok: false, code: "no_target", detail: "no reachable stone within 32 blocks", worldDelta: null };
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}
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ensurePathfinder(bot);
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ensureCollectBlock(bot);
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setMovementsForGather(bot);
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const pickaxe = await equipBestPickaxe(bot);
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info("action", `gather.stone: ${target.name} at ${target.position.x},${target.position.y},${target.position.z} (tool=${pickaxe ?? "fists"})`);
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try {
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await withTimeout(
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bot.pathfinder.goto(new goals.GoalGetToBlock(target.position.x, target.position.y, target.position.z)),
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45_000,
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"pathToStone",
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);
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await withTimeout(bot.dig(target), 30_000, "digStone");
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await new Promise((r) => setTimeout(r, 1200));
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await withTimeout(bot.collectBlock.collect(target), 60_000, "collectStone");
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return {
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ok: true,
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code: "done",
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