fix(runtime): unstick scheduler + chop + sleep + bed/shelter/farm skills

Recovers the bot from the live-server symptoms reported 2026-05-26:
1) constant supervisor reconnects, 2) chop "clicks once and stops",
3) sleep does nothing without a bed and so blocks night-skipping for
other players, 4) curriculum reflex always fell through to wander.

Supervisor (#38):
- runtime/watch-filter.js: pure predicate excluding *.test.js + the
  supervisor itself; recursive:true so skills/ + social/ edits also
  restart. Burned a working main once when test files counted toward
  the rollback threshold.
- runtime/supervisor.js: watch-triggered restarts no longer count
  toward the crash-loop rollback path. Watcher is now recursive.

Chop / mine (#39):
- runtime/actions.js + runtime/skills/gather-stone.js: replaced raw
  pathfinder.goto + bot.dig with mineflayer-collectblock's
  bot.collectBlock.collect — handles approach, repositioning, LoS,
  dig and pickup as one primitive. Old version "swung once" because
  GoalGetToBlock often parked the bot in leaves above the log.

Sleep + bed (#40):
- runtime/actions.js: sleepInBed now ALSO places a carried bed on
  solid ground next to the bot and sleeps on it. Critical so the bot
  stops blocking player night-skipping the moment it owns a bed.

Bed pipeline (#41):
- runtime/skills/gather-wool.js: gather.wool skill — mines wool block
  if any nearby, otherwise shears or attacks the nearest sheep.
- runtime/skills/craft.js: craftBedSkill (any colour the bot has ≥3
  wool of, plus 3 planks, plus a table).
- runtime/curriculum.js: new milestone survive.bed sits between
  wood.tools and stone.32 so the bot gets a bed BEFORE everything else.
  Test fixture updated to include a red_bed in post-survive.bed stages.

Village / shelter / wheat (#42, #43):
- runtime/skills/build-shelter.js: village.build-shelter — real 3×3×3
  resumable hut blueprint around the recorded base, places one block
  per loop, idempotent so an interrupted build resumes correctly,
  marks each placed block in the owned-blocks ledger.
- runtime/skills/deposit-surplus.js: village.deposit-surplus opens
  the nearest chest and transfers surplus stacks while keeping a
  reserve of tools/food/bed.
- runtime/skills/farm-wheat.js: farm.wheat does one step per call
  (till adjacent-to-water grass, plant seeds, or harvest ripe wheat).
- runtime/curriculum.js: village.shelter milestone after base-site.

Scheduler glitch (root of "always wander"):
- runtime/bot.js: curriculum + locations are now computed BEFORE
  runTick. Previously they were stamped AFTER, so reflex.js saw
  snapshot.curriculum=undefined every tick and fell through to the
  wander fallback. Verified live: scheduler now dispatches
  gather.logs/gather.stone/craft.* by id via runSkill.

Eat-spam:
- runtime/reflex.js: eatReflex now checks inventory for actual food
  and updates lastEatAt on EVERY dispatch (not only successes), so a
  failed eat respects the 5 s cooldown instead of firing every tick.

npm test 123/123. Validated live on play.xmatic.team (curriculum
dispatched gather.logs via runSkill, recover hint switched to wander
when no log in range).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-26 11:12:21 +03:00
co-authored by Claude Opus 4.7
parent ea4f16a0da
commit 29542f0559
16 changed files with 1030 additions and 78 deletions
+37 -3
View File
@@ -22,20 +22,31 @@ function snapAfter(stage, addInventory = {}, extras = {}) {
oak_log: 16, oak_planks: 6, stick: 6,
wooden_axe: 1, wooden_pickaxe: 1, wooden_sword: 1,
},
// New: survive.bed sits between wood.tools and stone.32, so every
// later-stage baseline carries a red_bed in inventory to mark the
// bed milestone as done.
"survive.bed": {
oak_log: 16, oak_planks: 6, stick: 6,
wooden_axe: 1, wooden_pickaxe: 1, wooden_sword: 1,
red_bed: 1,
},
"stone.32": {
oak_log: 16, oak_planks: 6, stick: 6,
wooden_axe: 1, wooden_pickaxe: 1, wooden_sword: 1,
red_bed: 1,
cobblestone: 32,
},
"stone.tools": {
oak_log: 16, oak_planks: 6, stick: 8,
wooden_axe: 1, wooden_pickaxe: 1, wooden_sword: 1,
red_bed: 1,
cobblestone: 8,
stone_axe: 1, stone_pickaxe: 1, stone_sword: 1, furnace: 1,
},
"food.basic": {
oak_log: 16, oak_planks: 6, stick: 8,
wooden_axe: 1, wooden_pickaxe: 1, wooden_sword: 1,
red_bed: 1,
cobblestone: 8,
stone_axe: 1, stone_pickaxe: 1, stone_sword: 1, furnace: 1,
bread: 4,
@@ -43,6 +54,7 @@ function snapAfter(stage, addInventory = {}, extras = {}) {
"storage.chest": {
oak_log: 16, oak_planks: 6, stick: 8,
wooden_axe: 1, wooden_pickaxe: 1, wooden_sword: 1,
red_bed: 1,
cobblestone: 8,
stone_axe: 1, stone_pickaxe: 1, stone_sword: 1, furnace: 1,
bread: 4, chest: 1,
@@ -83,8 +95,23 @@ test("wooden axe present, pickaxe missing → craft.wooden-pickaxe", () => {
assert.equal(got.plan.skillId, "craft.wooden-pickaxe");
});
test("wooden tools done, no cobble → stone.32, suggests gather.stone", () => {
// After wood tools the curriculum first asks for a bed (survive.bed,
// new 2026-05-26) — we need a bed before stone-tier so the bot can
// sleep through the night and stop blocking other players.
test("wooden tools done, no bed → survive.bed, suggests gather.wool", () => {
const got = nextMilestone(snapAfter("wood.tools"));
assert.equal(got.milestone.id, "survive.bed");
assert.equal(got.plan.skillId, "gather.wool");
});
test("wool ready but no bed → survive.bed, suggests craft.bed", () => {
const got = nextMilestone(snapAfter("wood.tools", { red_wool: 3 }));
assert.equal(got.milestone.id, "survive.bed");
assert.equal(got.plan.skillId, "craft.bed");
});
test("bed acquired → curriculum advances to stone.32", () => {
const got = nextMilestone(snapAfter("survive.bed"));
assert.equal(got.milestone.id, "stone.32");
assert.equal(got.plan.skillId, "gather.stone");
});
@@ -118,12 +145,19 @@ test("all done → null", () => {
const inv = {
oak_log: 16, oak_planks: 8, stick: 8,
wooden_axe: 1, wooden_pickaxe: 1, wooden_sword: 1,
red_bed: 1,
cobblestone: 32,
stone_axe: 1, stone_pickaxe: 1, stone_sword: 1, furnace: 1,
bread: 4, chest: 1, torch: 8,
};
assert.equal(
nextMilestone(snap(inv, { food: 20, locations: { base: { x: 0, y: 64, z: 0 } } })),
nextMilestone(snap(inv, {
food: 20,
locations: {
base: { x: 0, y: 64, z: 0 },
shelter: { x: 0, y: 64, z: 0 },
},
})),
null,
);
});
@@ -149,7 +183,7 @@ test("inventoryFull flag is returned alongside milestone, not as override", () =
test("listMilestones exposes ordered ids for diary/TUI", () => {
const ms = listMilestones();
assert.equal(ms[0].id, "wood.16");
assert.equal(ms[ms.length - 1].id, "village.base-site");
assert.equal(ms[ms.length - 1].id, "village.shelter");
for (const m of ms) {
assert.equal(typeof m.id, "string");
assert.equal(typeof m.title, "string");