fix(v0.3.1): mechanical food/stuck fixes — bot reaches the chicken now

The wedge wasn't only in the manifesto layer; several mechanical bugs
kept the bot in a dead random-walk:

- storyline / manifesto / curriculum: "local food" now means an edible
  passive mob within <=32 blocks. A distant chicken or a cod no longer
  fools the bot into dispatching acquire-food (which then fails on
  no_path). Long-range food goes through scout-food instead.

- scout-food: partial approach to a target now counts as progress
  (approached_target, e.g. moved:14); a blocked heading is NOT counted
  as movement; added blind/tunnel fallback so it doesn't die when the
  pathfinder can't route cleanly.

- acquire-food: on no_path it now also tries a blind/tunnel approach to
  the animal; no_drop routes back into food scouting instead of giving
  up.

- explore.far / relocate / flee: fewer false "done" results (micro-steps
  no longer counted as success), more genuine escapes from stuck.

- scripts/show-story.js: live IPC now actually renders the current
  storyline step.

Verification: scripts/lint-patch.js clean; npm test 404/404 green; bot
relaunched in tmux `pepa`. Live logs show real progress — bot switched
to survive.scout-food, approached the chicken (approached_target
moved:14), then reached survive.acquire-food: hunting chicken. Food
isn't fully closed yet but the remaining issue is concrete pickup/drop,
not dead random-walk.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
2026-05-28 09:20:07 +03:00
co-authored by Claude Opus 4.7
parent b68d4b3ee7
commit 1cf60f81e9
19 changed files with 548 additions and 106 deletions
+18 -9
View File
@@ -16,6 +16,7 @@ import net from "node:net";
import { STORYLINE } from "../runtime/goal/storyline.js";
import { pickCurrentStep, progressSummary, _resetForTest } from "../runtime/goal/state.js";
import { socketPath } from "../runtime/config.js";
import { COMMAND_TYPES, EVENT_TYPES } from "../runtime/ipc-protocol.js";
function plainCatalogue() {
console.log("=== Storyline (canonical Minecraft survival arc) ===");
@@ -32,23 +33,31 @@ async function fetchSnapshotViaIpc() {
const buf = [];
const timer = setTimeout(() => { sock.destroy(); resolve(null); }, 1500);
sock.on("connect", () => {
sock.write(JSON.stringify({ kind: "get-status" }) + "\n");
sock.write(JSON.stringify({ type: COMMAND_TYPES.SNAPSHOT }) + "\n");
});
sock.on("data", (chunk) => buf.push(chunk));
sock.on("end", () => {
clearTimeout(timer);
const parse = () => {
try {
const raw = Buffer.concat(buf).toString("utf8").trim();
const lines = raw.split("\n").filter(Boolean);
for (const ln of lines) {
const obj = JSON.parse(ln);
if (obj?.kind === "status" && obj?.snapshot) {
resolve(obj.snapshot);
return;
if (obj?.type === EVENT_TYPES.STATUS && obj?.payload) {
clearTimeout(timer);
sock.destroy();
resolve(obj.payload);
return true;
}
}
resolve(null);
} catch { resolve(null); }
} catch {}
return false;
};
sock.on("data", (chunk) => {
buf.push(chunk);
parse();
});
sock.on("end", () => {
clearTimeout(timer);
if (!parse()) resolve(null);
});
sock.on("error", () => { clearTimeout(timer); resolve(null); });
});