fix(v0.3.1): mechanical food/stuck fixes — bot reaches the chicken now
The wedge wasn't only in the manifesto layer; several mechanical bugs kept the bot in a dead random-walk: - storyline / manifesto / curriculum: "local food" now means an edible passive mob within <=32 blocks. A distant chicken or a cod no longer fools the bot into dispatching acquire-food (which then fails on no_path). Long-range food goes through scout-food instead. - scout-food: partial approach to a target now counts as progress (approached_target, e.g. moved:14); a blocked heading is NOT counted as movement; added blind/tunnel fallback so it doesn't die when the pathfinder can't route cleanly. - acquire-food: on no_path it now also tries a blind/tunnel approach to the animal; no_drop routes back into food scouting instead of giving up. - explore.far / relocate / flee: fewer false "done" results (micro-steps no longer counted as success), more genuine escapes from stuck. - scripts/show-story.js: live IPC now actually renders the current storyline step. Verification: scripts/lint-patch.js clean; npm test 404/404 green; bot relaunched in tmux `pepa`. Live logs show real progress — bot switched to survive.scout-food, approached the chicken (approached_target moved:14), then reached survive.acquire-food: hunting chicken. Food isn't fully closed yet but the remaining issue is concrete pickup/drop, not dead random-walk. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -16,6 +16,7 @@ import net from "node:net";
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import { STORYLINE } from "../runtime/goal/storyline.js";
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import { pickCurrentStep, progressSummary, _resetForTest } from "../runtime/goal/state.js";
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import { socketPath } from "../runtime/config.js";
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import { COMMAND_TYPES, EVENT_TYPES } from "../runtime/ipc-protocol.js";
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function plainCatalogue() {
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console.log("=== Storyline (canonical Minecraft survival arc) ===");
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@@ -32,23 +33,31 @@ async function fetchSnapshotViaIpc() {
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const buf = [];
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const timer = setTimeout(() => { sock.destroy(); resolve(null); }, 1500);
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sock.on("connect", () => {
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sock.write(JSON.stringify({ kind: "get-status" }) + "\n");
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sock.write(JSON.stringify({ type: COMMAND_TYPES.SNAPSHOT }) + "\n");
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});
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sock.on("data", (chunk) => buf.push(chunk));
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sock.on("end", () => {
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clearTimeout(timer);
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const parse = () => {
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try {
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const raw = Buffer.concat(buf).toString("utf8").trim();
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const lines = raw.split("\n").filter(Boolean);
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for (const ln of lines) {
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const obj = JSON.parse(ln);
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if (obj?.kind === "status" && obj?.snapshot) {
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resolve(obj.snapshot);
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return;
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if (obj?.type === EVENT_TYPES.STATUS && obj?.payload) {
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clearTimeout(timer);
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sock.destroy();
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resolve(obj.payload);
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return true;
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}
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}
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resolve(null);
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} catch { resolve(null); }
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} catch {}
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return false;
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};
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sock.on("data", (chunk) => {
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buf.push(chunk);
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parse();
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});
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sock.on("end", () => {
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clearTimeout(timer);
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if (!parse()) resolve(null);
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});
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sock.on("error", () => { clearTimeout(timer); resolve(null); });
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});
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