fix(v0.3.1): mechanical food/stuck fixes — bot reaches the chicken now
The wedge wasn't only in the manifesto layer; several mechanical bugs kept the bot in a dead random-walk: - storyline / manifesto / curriculum: "local food" now means an edible passive mob within <=32 blocks. A distant chicken or a cod no longer fools the bot into dispatching acquire-food (which then fails on no_path). Long-range food goes through scout-food instead. - scout-food: partial approach to a target now counts as progress (approached_target, e.g. moved:14); a blocked heading is NOT counted as movement; added blind/tunnel fallback so it doesn't die when the pathfinder can't route cleanly. - acquire-food: on no_path it now also tries a blind/tunnel approach to the animal; no_drop routes back into food scouting instead of giving up. - explore.far / relocate / flee: fewer false "done" results (micro-steps no longer counted as success), more genuine escapes from stuck. - scripts/show-story.js: live IPC now actually renders the current storyline step. Verification: scripts/lint-patch.js clean; npm test 404/404 green; bot relaunched in tmux `pepa`. Live logs show real progress — bot switched to survive.scout-food, approached the chicken (approached_target moved:14), then reached survive.acquire-food: hunting chicken. Food isn't fully closed yet but the remaining issue is concrete pickup/drop, not dead random-walk. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -90,16 +90,6 @@ export const skill = Object.freeze({
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}
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info("action", `explore.far: cardinal probe trials=${trials.map((t) => `${t.name}:${t.dist.toFixed(1)}`).join(" ")} best=${best.name}`);
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const probeMoved = horizontalDistance(beforeProbe, bot.entity.position);
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if (probeMoved >= 2) {
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return {
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ok: true,
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code: "done",
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detail: { mode: "probe-moved", dir: best.name, moved: probeMoved },
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worldDelta: { movedTo: clonePos(bot.entity.position) },
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};
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}
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if (best.dist < 0.5) {
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// All cardinals blocked. Try the cheap vertical escape first; if it
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// does not actually move us, carve a short horizontal tunnel. The
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@@ -122,7 +112,8 @@ export const skill = Object.freeze({
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return blindWalkOrTunnelOut(bot, {
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yaw: best.yaw,
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dirName: best.name,
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blindMs: args.blindMs ?? 7_000,
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blindMs: args.blindMs ?? 20_000,
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minMove: args.minMove ?? Math.min(14, Math.max(8, dist * 0.25)),
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tunnelPushMs: args.tunnelPushMs,
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reason: `explore.far blind ${best.name}`,
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intended: { x: tx, y: ty, z: tz },
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@@ -130,7 +121,7 @@ export const skill = Object.freeze({
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},
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});
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async function blindWalkOrTunnelOut(bot, { yaw, dirName, blindMs = 7_000, minMove = 0.75, tunnelPushMs, reason = "blind fallback", intended = null } = {}) {
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export async function blindWalkOrTunnelOut(bot, { yaw, dirName, blindMs = 7_000, minMove = 0.75, tunnelPushMs, reason = "blind fallback", intended = null } = {}) {
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const before = clonePos(bot.entity.position);
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try { await bot.look(yaw, 0, true); } catch {}
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bot.setControlState("forward", true);
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