fix(v0.3.1): mechanical food/stuck fixes — bot reaches the chicken now

The wedge wasn't only in the manifesto layer; several mechanical bugs
kept the bot in a dead random-walk:

- storyline / manifesto / curriculum: "local food" now means an edible
  passive mob within <=32 blocks. A distant chicken or a cod no longer
  fools the bot into dispatching acquire-food (which then fails on
  no_path). Long-range food goes through scout-food instead.

- scout-food: partial approach to a target now counts as progress
  (approached_target, e.g. moved:14); a blocked heading is NOT counted
  as movement; added blind/tunnel fallback so it doesn't die when the
  pathfinder can't route cleanly.

- acquire-food: on no_path it now also tries a blind/tunnel approach to
  the animal; no_drop routes back into food scouting instead of giving
  up.

- explore.far / relocate / flee: fewer false "done" results (micro-steps
  no longer counted as success), more genuine escapes from stuck.

- scripts/show-story.js: live IPC now actually renders the current
  storyline step.

Verification: scripts/lint-patch.js clean; npm test 404/404 green; bot
relaunched in tmux `pepa`. Live logs show real progress — bot switched
to survive.scout-food, approached the chicken (approached_target
moved:14), then reached survive.acquire-food: hunting chicken. Food
isn't fully closed yet but the remaining issue is concrete pickup/drop,
not dead random-walk.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
2026-05-28 09:20:07 +03:00
co-authored by Claude Opus 4.7
parent b68d4b3ee7
commit 1cf60f81e9
19 changed files with 548 additions and 106 deletions
+34
View File
@@ -8,6 +8,7 @@ import { test } from "node:test";
import assert from "node:assert/strict";
import { runSkill, RUNNER_CODES, _registerForTest } from "./index.js";
import { __testing as scoutFoodTesting } from "./scout-food.js";
const ctx = {}; // skills under test ignore ctx fully
@@ -37,6 +38,27 @@ test("preconditions gate execution", async () => {
}
});
test("precondition failures can return recovery hints", async () => {
const teardown = _registerForTest({
id: "test.precondition-recover",
title: "blocked with recovery",
timeoutMs: 1000,
preconditions: () => ({ ok: false, code: "no_target", detail: "none nearby" }),
execute: async () => {
throw new Error("should not run");
},
recover: (_ctx, result) => ({ hint: "scout-food", saw: result.code }),
});
try {
const res = await runSkill("test.precondition-recover", ctx);
assert.equal(res.ok, false);
assert.equal(res.code, "no_target");
assert.deepEqual(res.recovery, { hint: "scout-food", saw: "no_target" });
} finally {
teardown();
}
});
test("gather.logs precondition refuses nearby hostiles", async () => {
const bot = { registry: { blocksByName: { oak_log: { id: 1 } } } };
const res = await runSkill("gather.logs", {
@@ -48,6 +70,18 @@ test("gather.logs precondition refuses nearby hostiles", async () => {
assert.match(res.detail, /unsafe to gather logs: drowned 6\.1 blocks away/);
});
test("scout-food progress counts intended cardinal, not sideways tunnel drift", () => {
const north = scoutFoodTesting.CARDINALS.find((c) => c.name === "N");
assert.deepEqual(
scoutFoodTesting.cardinalProgress({ x: 0, z: 0 }, { x: 0, z: -9 }, north),
{ along: 9, total: 9, driftName: "N" },
);
assert.deepEqual(
scoutFoodTesting.cardinalProgress({ x: 0, z: 0 }, { x: 9, z: 0 }, north),
{ along: 0, total: 9, driftName: "E" },
);
});
test("preconditions that throw produce precondition_failed", async () => {
const teardown = _registerForTest({
id: "test.precondition-throw",