fix(v0.3.1): mechanical food/stuck fixes — bot reaches the chicken now
The wedge wasn't only in the manifesto layer; several mechanical bugs kept the bot in a dead random-walk: - storyline / manifesto / curriculum: "local food" now means an edible passive mob within <=32 blocks. A distant chicken or a cod no longer fools the bot into dispatching acquire-food (which then fails on no_path). Long-range food goes through scout-food instead. - scout-food: partial approach to a target now counts as progress (approached_target, e.g. moved:14); a blocked heading is NOT counted as movement; added blind/tunnel fallback so it doesn't die when the pathfinder can't route cleanly. - acquire-food: on no_path it now also tries a blind/tunnel approach to the animal; no_drop routes back into food scouting instead of giving up. - explore.far / relocate / flee: fewer false "done" results (micro-steps no longer counted as success), more genuine escapes from stuck. - scripts/show-story.js: live IPC now actually renders the current storyline step. Verification: scripts/lint-patch.js clean; npm test 404/404 green; bot relaunched in tmux `pepa`. Live logs show real progress — bot switched to survive.scout-food, approached the chicken (approached_target moved:14), then reached survive.acquire-food: hunting chicken. Food isn't fully closed yet but the remaining issue is concrete pickup/drop, not dead random-walk. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -8,6 +8,7 @@ const { pathfinder, goals, Movements } = pathfinderPkg;
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import { info, warn } from "../log.js";
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import { foods } from "./groups.js";
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import { blindWalkOrTunnelOut } from "./explore-far.js";
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const PASSIVE_FOOD_MOBS = new Set(["cow", "pig", "chicken", "sheep", "rabbit", "mooshroom"]);
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@@ -61,6 +62,41 @@ function nearbyDroppedItems(bot, maxDistance = 8) {
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.sort((a, b) => a.distance - b.distance);
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}
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function horizontalDistance(a, b) {
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return Math.hypot((b?.x ?? 0) - (a?.x ?? 0), (b?.z ?? 0) - (a?.z ?? 0));
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}
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function yawToward(from, to) {
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if (!from || !to) return null;
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const dx = to.x - from.x;
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const dz = to.z - from.z;
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if (Math.hypot(dx, dz) < 0.5) return null;
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return -Math.atan2(dx, dz);
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}
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async function fallbackApproachFoodMob(bot, target, err) {
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try { bot.pathfinder?.stop?.(); } catch {}
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const start = bot.entity.position.clone?.() ?? { ...bot.entity.position };
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const alreadyMoved = horizontalDistance(start, bot.entity.position);
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if (alreadyMoved >= 4) {
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return { ok: true, moved: alreadyMoved, mode: "pathfinder_partial", error: err?.message ?? "path failed" };
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}
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const yaw = yawToward(bot.entity.position, target.entity.position);
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if (yaw === null) return { ok: false, moved: 0, error: err?.message ?? "path failed" };
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const blind = await blindWalkOrTunnelOut(bot, {
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yaw,
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dirName: `toward-${target.entity.name}`,
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blindMs: 8_000,
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minMove: 4,
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reason: `acquire-food target ${target.entity.name}`,
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});
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const moved = horizontalDistance(start, bot.entity.position);
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if (blind.ok || moved >= 4) {
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return { ok: true, moved, mode: "blind_target", error: err?.message ?? "path failed" };
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}
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return { ok: false, moved, error: err?.message ?? "path failed" };
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}
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async function pickupNearbyDrops(bot) {
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ensurePathfinder(bot);
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setMovementsForTravel(bot);
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@@ -115,7 +151,18 @@ export const skill = Object.freeze({
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"pathToFoodMob",
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);
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} catch (e) {
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return { ok: false, code: "no_path", detail: e.message, worldDelta: null };
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const approached = await fallbackApproachFoodMob(bot, target, e);
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const current = Object.values(bot.entities ?? {}).find((entity) => entity.id === target.entity.id);
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const dist = current?.position?.distanceTo(bot.entity.position) ?? Infinity;
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if (!approached.ok) return { ok: false, code: "no_path", detail: e.message, worldDelta: null };
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if (dist > 4) {
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return {
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ok: false,
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code: "approached_target",
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detail: { target: target.entity.name, moved: Math.round(approached.moved), mode: approached.mode, error: approached.error },
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worldDelta: { moved: Math.round(approached.moved), target: target.entity.name, mode: approached.mode },
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};
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}
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}
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info("action", `survive.acquire-food: hunting ${target.entity.name} (${target.distance.toFixed(1)}m)`);
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@@ -153,11 +200,11 @@ export const skill = Object.freeze({
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}
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},
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recover(ctx, result) {
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if (result.code === "no_target" || result.code === "no_path") {
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return { hint: "wander", reason: "need to search for passive food mobs" };
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if (result.code === "no_target" || result.code === "no_path" || result.code === "approached_target" || result.code === "no_drop") {
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return { hint: "scout-food", reason: "need a long-range food search, not local acquire-food retry" };
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}
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return null;
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},
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});
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export const _internal = { foodCount, nearestPassiveFoodMob };
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export const _internal = { foodCount, nearestPassiveFoodMob, yawToward, horizontalDistance };
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@@ -8,6 +8,7 @@ import { test } from "node:test";
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import assert from "node:assert/strict";
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import { runSkill, RUNNER_CODES, _registerForTest } from "./index.js";
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import { __testing as scoutFoodTesting } from "./scout-food.js";
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const ctx = {}; // skills under test ignore ctx fully
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@@ -37,6 +38,27 @@ test("preconditions gate execution", async () => {
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}
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});
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test("precondition failures can return recovery hints", async () => {
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const teardown = _registerForTest({
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id: "test.precondition-recover",
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title: "blocked with recovery",
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timeoutMs: 1000,
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preconditions: () => ({ ok: false, code: "no_target", detail: "none nearby" }),
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execute: async () => {
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throw new Error("should not run");
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},
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recover: (_ctx, result) => ({ hint: "scout-food", saw: result.code }),
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});
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try {
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const res = await runSkill("test.precondition-recover", ctx);
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assert.equal(res.ok, false);
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assert.equal(res.code, "no_target");
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assert.deepEqual(res.recovery, { hint: "scout-food", saw: "no_target" });
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} finally {
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teardown();
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}
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});
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test("gather.logs precondition refuses nearby hostiles", async () => {
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const bot = { registry: { blocksByName: { oak_log: { id: 1 } } } };
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const res = await runSkill("gather.logs", {
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@@ -48,6 +70,18 @@ test("gather.logs precondition refuses nearby hostiles", async () => {
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assert.match(res.detail, /unsafe to gather logs: drowned 6\.1 blocks away/);
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});
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test("scout-food progress counts intended cardinal, not sideways tunnel drift", () => {
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const north = scoutFoodTesting.CARDINALS.find((c) => c.name === "N");
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assert.deepEqual(
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scoutFoodTesting.cardinalProgress({ x: 0, z: 0 }, { x: 0, z: -9 }, north),
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{ along: 9, total: 9, driftName: "N" },
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);
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assert.deepEqual(
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scoutFoodTesting.cardinalProgress({ x: 0, z: 0 }, { x: 9, z: 0 }, north),
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{ along: 0, total: 9, driftName: "E" },
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);
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});
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test("preconditions that throw produce precondition_failed", async () => {
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const teardown = _registerForTest({
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id: "test.precondition-throw",
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@@ -90,16 +90,6 @@ export const skill = Object.freeze({
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}
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info("action", `explore.far: cardinal probe trials=${trials.map((t) => `${t.name}:${t.dist.toFixed(1)}`).join(" ")} best=${best.name}`);
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const probeMoved = horizontalDistance(beforeProbe, bot.entity.position);
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if (probeMoved >= 2) {
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return {
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ok: true,
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code: "done",
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detail: { mode: "probe-moved", dir: best.name, moved: probeMoved },
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worldDelta: { movedTo: clonePos(bot.entity.position) },
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};
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}
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if (best.dist < 0.5) {
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// All cardinals blocked. Try the cheap vertical escape first; if it
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// does not actually move us, carve a short horizontal tunnel. The
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@@ -122,7 +112,8 @@ export const skill = Object.freeze({
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return blindWalkOrTunnelOut(bot, {
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yaw: best.yaw,
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dirName: best.name,
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blindMs: args.blindMs ?? 7_000,
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blindMs: args.blindMs ?? 20_000,
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minMove: args.minMove ?? Math.min(14, Math.max(8, dist * 0.25)),
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tunnelPushMs: args.tunnelPushMs,
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reason: `explore.far blind ${best.name}`,
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intended: { x: tx, y: ty, z: tz },
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@@ -130,7 +121,7 @@ export const skill = Object.freeze({
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},
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});
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async function blindWalkOrTunnelOut(bot, { yaw, dirName, blindMs = 7_000, minMove = 0.75, tunnelPushMs, reason = "blind fallback", intended = null } = {}) {
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export async function blindWalkOrTunnelOut(bot, { yaw, dirName, blindMs = 7_000, minMove = 0.75, tunnelPushMs, reason = "blind fallback", intended = null } = {}) {
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const before = clonePos(bot.entity.position);
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try { await bot.look(yaw, 0, true); } catch {}
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bot.setControlState("forward", true);
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@@ -204,12 +204,20 @@ export async function runSkill(id, ctx, args = {}) {
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};
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}
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if (!pre.ok) {
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return {
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const result = {
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ok: false,
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code: pre.code ?? RUNNER_CODES.PRECONDITION_FAILED,
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detail: pre.detail ?? "preconditions failed",
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worldDelta: null,
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};
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if (typeof skill.recover === "function") {
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try {
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result.recovery = skill.recover(ctx, result) ?? null;
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} catch (e) {
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warn("skill", `${id}.recover threw: ${e.message}`);
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}
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}
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return result;
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}
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const timeoutMs = skill.timeoutMs ?? 30_000;
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@@ -18,12 +18,13 @@ const { pathfinder, goals, Movements } = pathfinderPkg;
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import { info } from "../log.js";
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import { markRelocationStarted } from "../awareness/wedge-detector.js";
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import { blindWalkOrTunnelOut } from "./explore-far.js";
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const CARDINALS = [
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{ name: "N", dx: 0, dz: -1 },
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{ name: "E", dx: 1, dz: 0 },
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{ name: "S", dx: 0, dz: 1 },
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{ name: "W", dx: -1, dz: 0 },
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{ name: "N", dx: 0, dz: -1, yaw: Math.PI },
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{ name: "E", dx: 1, dz: 0, yaw: -Math.PI / 2 },
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{ name: "S", dx: 0, dz: 1, yaw: 0 },
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{ name: "W", dx: -1, dz: 0, yaw: Math.PI / 2 },
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];
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const DEFAULT_DISTANCE = 300;
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const STEP_BLOCKS = 32; // re-path every N blocks for liveness
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@@ -37,7 +38,7 @@ function ensurePathfinder(bot) {
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}
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function setMovementsForTravel(bot) {
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const m = new Movements(bot);
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m.canDig = false;
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m.canDig = true;
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m.allow1by1towers = false;
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bot.pathfinder.setMovements(m);
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}
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@@ -100,9 +101,15 @@ export const skill = Object.freeze({
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]);
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} catch (e) {
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errors.push(e?.message ?? String(e));
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if (errors.length >= 3) break;
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// brief pause then keep trying
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await new Promise((r) => setTimeout(r, 500));
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info("action", `relocate: path step failed (${e?.message ?? e}); blind fallback ${cardinal.name}`);
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const blind = await blindWalkOrTunnelOut(bot, {
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yaw: cardinal.yaw,
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dirName: cardinal.name,
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blindMs: 12_000,
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minMove: 8,
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reason: `relocate ${cardinal.name}`,
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});
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if (!blind.ok && errors.length >= 3) break;
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}
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// Measure actual progress (pathfinder might have routed around)
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const dx = bot.entity.position.x - start.x;
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+155
-23
@@ -37,15 +37,17 @@ const { pathfinder, goals, Movements } = pathfinderPkg;
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import { info, warn } from "../log.js";
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import { foods } from "./groups.js";
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import { affordancesFor, hasPassiveMobs, isBarren } from "../biome-affordances.js";
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import { blindWalkOrTunnelOut } from "./explore-far.js";
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const PASSIVE_FOOD_MOBS = new Set(["cow", "pig", "chicken", "sheep", "rabbit", "mooshroom"]);
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const CARDINALS = [
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{ name: "N", dx: 0, dz: -1 },
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{ name: "E", dx: 1, dz: 0 },
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{ name: "S", dx: 0, dz: 1 },
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{ name: "W", dx: -1, dz: 0 },
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{ name: "N", dx: 0, dz: -1, yaw: Math.PI },
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{ name: "E", dx: 1, dz: 0, yaw: -Math.PI / 2 },
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{ name: "S", dx: 0, dz: 1, yaw: 0 },
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{ name: "W", dx: -1, dz: 0, yaw: Math.PI / 2 },
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];
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const PATROL_TICK_DISTANCE = 16;
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const PATROL_STEP_TIMEOUT_MS = 12_000;
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const DEFAULT_COMMIT_DISTANCE = 200;
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let pluginLoaded = new WeakSet();
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@@ -57,7 +59,7 @@ function ensurePathfinder(bot) {
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function setMovementsForTravel(bot) {
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const m = new Movements(bot);
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m.canDig = false;
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m.canDig = true;
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m.allow1by1towers = false;
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bot.pathfinder.setMovements(m);
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}
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@@ -122,6 +124,27 @@ function scanForFoodCapableNeighbourBiome(bot, radius = 64) {
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return null;
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}
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function scoutState(ctx, bot) {
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const here = bot?.entity?.position;
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const now = Date.now();
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const prev = ctx.scoutFoodState;
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const expired = !prev || now - (prev.ts ?? 0) > 10 * 60_000;
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const displaced = prev?.origin && here
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? Math.hypot(here.x - prev.origin.x, here.z - prev.origin.z) > 128
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: false;
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if (expired || displaced) {
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ctx.scoutFoodState = {
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ts: now,
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origin: here ? { x: here.x, z: here.z } : null,
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tried: new Set(),
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};
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return ctx.scoutFoodState;
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}
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prev.ts = now;
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if (!(prev.tried instanceof Set)) prev.tried = new Set(prev.tried ?? []);
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return prev;
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}
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async function patrolCardinal(bot, cardinal, distance, ctx) {
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ensurePathfinder(bot);
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setMovementsForTravel(bot);
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@@ -135,12 +158,39 @@ async function patrolCardinal(bot, cardinal, distance, ctx) {
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try {
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await Promise.race([
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bot.pathfinder.goto(goal),
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new Promise((_, rej) => setTimeout(() => rej(new Error("patrol step timeout")), 30_000)),
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new Promise((_, rej) => setTimeout(() => rej(new Error("patrol step timeout")), PATROL_STEP_TIMEOUT_MS)),
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]);
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} catch (e) {
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return { aborted: false, travelled, error: e?.message ?? String(e) };
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info("action", `scout-food: path step failed (${e?.message ?? e}); blind fallback ${cardinal.name}`);
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try { bot.pathfinder?.stop?.(); } catch {}
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const blind = await blindWalkOrTunnelOut(bot, {
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yaw: cardinal.yaw ?? -Math.atan2(cardinal.dx, cardinal.dz),
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dirName: cardinal.name,
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blindMs: 12_000,
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minMove: 6,
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reason: `scout-food ${cardinal.name}`,
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});
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const progress = cardinalProgress(start, bot.entity.position, cardinal);
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travelled = progress.along;
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const target = nearestPassiveFoodMob(bot, 32);
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if (target) return { aborted: false, travelled, target };
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if (progress.total >= 4 && progress.along < 4) {
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info("action", `scout-food: ${cardinal.name} blocked; drifted ${progress.driftName ?? "sideways"} ${progress.total.toFixed(1)}b`);
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return {
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aborted: false,
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travelled,
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blocked: true,
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drifted: progress.driftName,
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error: `blocked_${cardinal.name}`,
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};
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}
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if (!blind.ok && progress.total < 4) {
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return { aborted: false, travelled, error: e?.message ?? String(e) };
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}
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continue;
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}
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travelled += PATROL_TICK_DISTANCE;
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const progress = cardinalProgress(start, bot.entity.position, cardinal);
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travelled = Math.max(travelled + PATROL_TICK_DISTANCE, progress.along);
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// Rescan after every step.
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const target = nearestPassiveFoodMob(bot, 32);
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if (target) return { aborted: false, travelled, target };
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@@ -148,6 +198,20 @@ async function patrolCardinal(bot, cardinal, distance, ctx) {
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return { aborted: false, travelled };
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}
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function cardinalProgress(start, pos, cardinal) {
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const dx = (pos?.x ?? 0) - (start?.x ?? 0);
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const dz = (pos?.z ?? 0) - (start?.z ?? 0);
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const along = Math.max(0, dx * cardinal.dx + dz * cardinal.dz);
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const total = Math.hypot(dx, dz);
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return { along, total, driftName: dominantCardinal(dx, dz, cardinal.name) };
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}
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function dominantCardinal(dx, dz, fallback = null) {
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if (Math.abs(dx) < 0.5 && Math.abs(dz) < 0.5) return fallback;
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if (Math.abs(dx) >= Math.abs(dz)) return dx >= 0 ? "E" : "W";
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return dz >= 0 ? "S" : "N";
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}
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export const skill = Object.freeze({
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id: "survive.scout-food",
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title: "Scout for food at long range (biome-aware)",
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@@ -162,7 +226,8 @@ export const skill = Object.freeze({
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async execute(ctx, args = {}) {
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const bot = ctx.bot;
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const before = foodCount(bot);
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const triedCardinals = new Set(args?._triedCardinals ?? []);
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const state = scoutState(ctx, bot);
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const triedCardinals = new Set([...(args?._triedCardinals ?? []), ...(state.tried ?? [])]);
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// Step 0: biome check. If barren, head toward a food-capable neighbour.
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const biome = currentBiomeName(bot);
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@@ -174,14 +239,23 @@ export const skill = Object.freeze({
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if (next) {
|
||||
info("action", `scout-food: leaving barren biome ${biome} → ${next.biome} via ${next.heading.name}`);
|
||||
const result = await patrolCardinal(bot, next.heading, DEFAULT_COMMIT_DISTANCE, ctx);
|
||||
if (result.aborted) return { ok: false, code: "preempted", worldDelta: null };
|
||||
if (result.target) {
|
||||
return await tryHunt(bot, result.target, before);
|
||||
}
|
||||
return {
|
||||
ok: false,
|
||||
code: "no_target",
|
||||
detail: `walked ${Math.round(result.travelled)}b ${next.heading.name} toward ${next.biome}, still no food`,
|
||||
if (result.aborted) return { ok: false, code: "preempted", worldDelta: null };
|
||||
if (result.target) {
|
||||
return await tryHunt(bot, result.target, before);
|
||||
}
|
||||
if (result.blocked) {
|
||||
state.tried.add(next.heading.name);
|
||||
return {
|
||||
ok: false,
|
||||
code: "blocked_heading",
|
||||
detail: `blocked ${next.heading.name}, drifted ${result.drifted ?? "sideways"}`,
|
||||
worldDelta: { moved: Math.round(result.travelled), heading: next.heading.name, drifted: result.drifted ?? null },
|
||||
};
|
||||
}
|
||||
return {
|
||||
ok: false,
|
||||
code: "no_target",
|
||||
detail: `walked ${Math.round(result.travelled)}b ${next.heading.name} toward ${next.biome}, still no food`,
|
||||
worldDelta: { moved: Math.round(result.travelled), heading: next.heading.name, from_biome: biome, to_biome: next.biome },
|
||||
};
|
||||
}
|
||||
@@ -208,14 +282,23 @@ export const skill = Object.freeze({
|
||||
};
|
||||
}
|
||||
const cardinal = untried[0];
|
||||
state.tried.add(cardinal.name);
|
||||
info("action", `scout-food: commit cardinal ${cardinal.name} for ${DEFAULT_COMMIT_DISTANCE}b`);
|
||||
const result = await patrolCardinal(bot, cardinal, DEFAULT_COMMIT_DISTANCE, ctx);
|
||||
if (result.aborted) return { ok: false, code: "preempted", worldDelta: null };
|
||||
if (result.target) return await tryHunt(bot, result.target, before);
|
||||
const result = await patrolCardinal(bot, cardinal, DEFAULT_COMMIT_DISTANCE, ctx);
|
||||
if (result.aborted) return { ok: false, code: "preempted", worldDelta: null };
|
||||
if (result.target) return await tryHunt(bot, result.target, before);
|
||||
if (result.blocked) {
|
||||
return {
|
||||
ok: false,
|
||||
code: "no_target",
|
||||
detail: { tried: cardinal.name, travelled: Math.round(result.travelled), error: result.error ?? null },
|
||||
code: "blocked_heading",
|
||||
detail: { tried: cardinal.name, travelled: Math.round(result.travelled), drifted: result.drifted ?? null, error: result.error ?? null },
|
||||
worldDelta: { moved: Math.round(result.travelled), heading: cardinal.name, drifted: result.drifted ?? null, from_biome: biome },
|
||||
};
|
||||
}
|
||||
return {
|
||||
ok: false,
|
||||
code: "no_target",
|
||||
detail: { tried: cardinal.name, travelled: Math.round(result.travelled), error: result.error ?? null },
|
||||
worldDelta: { moved: Math.round(result.travelled), heading: cardinal.name, from_biome: biome },
|
||||
};
|
||||
},
|
||||
@@ -223,6 +306,12 @@ export const skill = Object.freeze({
|
||||
if (result.code === "exhausted") {
|
||||
return { hint: "relocate", reason: "scout-food exhausted all 4 cardinals; needs a long jump" };
|
||||
}
|
||||
if (result.code === "blocked_heading") {
|
||||
return { hint: "scout-food", reason: "chosen scout heading is blocked; retry another cardinal" };
|
||||
}
|
||||
if (result.code === "approached_target" || result.code === "no_path") {
|
||||
return { hint: "scout-food", reason: "made or attempted progress toward food target; rescan from current position" };
|
||||
}
|
||||
if (result.code === "no_target") {
|
||||
return { hint: "wander", reason: "scout completed leg without finding mob; try another cardinal" };
|
||||
}
|
||||
@@ -233,12 +322,42 @@ export const skill = Object.freeze({
|
||||
async function tryHunt(bot, target, before) {
|
||||
ensurePathfinder(bot);
|
||||
setMovementsForTravel(bot);
|
||||
const start = bot.entity.position.clone?.() ?? { ...bot.entity.position };
|
||||
try {
|
||||
await Promise.race([
|
||||
bot.pathfinder.goto(new goals.GoalFollow(target.entity, 2)),
|
||||
new Promise((_, rej) => setTimeout(() => rej(new Error("path-to-mob timeout")), 30_000)),
|
||||
]);
|
||||
} catch (e) {
|
||||
try { bot.pathfinder?.stop?.(); } catch {}
|
||||
const moved = horizontalDistance(start, bot.entity.position);
|
||||
if (moved >= 6) {
|
||||
return {
|
||||
ok: false,
|
||||
code: "approached_target",
|
||||
detail: { target: target.entity.name, moved: Math.round(moved), mode: "pathfinder_partial", error: e?.message ?? "path failed" },
|
||||
worldDelta: { moved: Math.round(moved), target: target.entity.name, mode: "pathfinder_partial" },
|
||||
};
|
||||
}
|
||||
const yaw = yawToward(bot.entity.position, target.entity.position);
|
||||
if (yaw !== null) {
|
||||
const blind = await blindWalkOrTunnelOut(bot, {
|
||||
yaw,
|
||||
dirName: `toward-${target.entity.name}`,
|
||||
blindMs: 8_000,
|
||||
minMove: 4,
|
||||
reason: `scout-food target ${target.entity.name}`,
|
||||
});
|
||||
const afterBlind = horizontalDistance(start, bot.entity.position);
|
||||
if (blind.ok || afterBlind >= 4) {
|
||||
return {
|
||||
ok: false,
|
||||
code: "approached_target",
|
||||
detail: { target: target.entity.name, moved: Math.round(afterBlind), mode: "blind_target", error: e?.message ?? "path failed" },
|
||||
worldDelta: { moved: Math.round(afterBlind), target: target.entity.name, mode: "blind_target" },
|
||||
};
|
||||
}
|
||||
}
|
||||
return { ok: false, code: "no_path", detail: e?.message ?? "path failed", worldDelta: null };
|
||||
}
|
||||
info("action", `scout-food: engaging ${target.entity.name}@${target.distance.toFixed(1)}b`);
|
||||
@@ -269,8 +388,21 @@ async function tryHunt(bot, target, before) {
|
||||
};
|
||||
}
|
||||
|
||||
function horizontalDistance(a, b) {
|
||||
return Math.hypot((b?.x ?? 0) - (a?.x ?? 0), (b?.z ?? 0) - (a?.z ?? 0));
|
||||
}
|
||||
|
||||
function yawToward(from, to) {
|
||||
if (!from || !to) return null;
|
||||
const dx = to.x - from.x;
|
||||
const dz = to.z - from.z;
|
||||
if (Math.hypot(dx, dz) < 0.5) return null;
|
||||
return -Math.atan2(dx, dz);
|
||||
}
|
||||
|
||||
// Test exports
|
||||
export const __testing = {
|
||||
CARDINALS, PATROL_TICK_DISTANCE, DEFAULT_COMMIT_DISTANCE,
|
||||
CARDINALS, PATROL_TICK_DISTANCE, DEFAULT_COMMIT_DISTANCE, PATROL_STEP_TIMEOUT_MS,
|
||||
nearestPassiveFoodMob, currentBiomeName, scanForFoodCapableNeighbourBiome,
|
||||
cardinalProgress, dominantCardinal, horizontalDistance, yawToward,
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user