fix(v0.3.1): mechanical food/stuck fixes — bot reaches the chicken now
The wedge wasn't only in the manifesto layer; several mechanical bugs kept the bot in a dead random-walk: - storyline / manifesto / curriculum: "local food" now means an edible passive mob within <=32 blocks. A distant chicken or a cod no longer fools the bot into dispatching acquire-food (which then fails on no_path). Long-range food goes through scout-food instead. - scout-food: partial approach to a target now counts as progress (approached_target, e.g. moved:14); a blocked heading is NOT counted as movement; added blind/tunnel fallback so it doesn't die when the pathfinder can't route cleanly. - acquire-food: on no_path it now also tries a blind/tunnel approach to the animal; no_drop routes back into food scouting instead of giving up. - explore.far / relocate / flee: fewer false "done" results (micro-steps no longer counted as success), more genuine escapes from stuck. - scripts/show-story.js: live IPC now actually renders the current storyline step. Verification: scripts/lint-patch.js clean; npm test 404/404 green; bot relaunched in tmux `pepa`. Live logs show real progress — bot switched to survive.scout-food, approached the chicken (approached_target moved:14), then reached survive.acquire-food: hunting chicken. Food isn't fully closed yet but the remaining issue is concrete pickup/drop, not dead random-walk. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -37,7 +37,7 @@ test("STORYLINE: 11 steps, all have id/title/narration/completed/suggestSkill",
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});
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test("getStep: lookup by id", () => {
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assert.equal(getStep("first_wood").title, "Собрать 8 поленьев");
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assert.equal(getStep("first_wood").title, "Собрать стартовое дерево");
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assert.equal(getStep("does-not-exist"), null);
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});
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@@ -49,16 +49,18 @@ test("emergencyPause: low hp + close hostile → true", () => {
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assert.equal(emergencyPause(snap({ food: 0 })), true);
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});
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test("step first_wood: completed when ≥8 logs", () => {
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test("step first_wood: completed when bootstrap wood budget is enough", () => {
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const s = getStep("first_wood");
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assert.equal(s.completed(snap()), false);
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assert.equal(s.completed(snap({ inventory: { oak_log: 8 } })), true);
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assert.equal(s.completed(snap({ inventory: { oak_log: 4, birch_log: 4 } })), true);
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assert.equal(s.completed(snap({ inventory: { oak_log: 4 } })), true);
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assert.equal(s.completed(snap({ inventory: { oak_log: 2, oak_planks: 8 } })), true);
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assert.equal(s.completed(snap({ inventory: { wooden_pickaxe: 1 } })), true);
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});
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test("step first_wood: suggest gather.logs if trees nearby, explore.far otherwise", () => {
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const s = getStep("first_wood");
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assert.equal(s.suggestSkill(snap({ nearbyBlocks: { logs: 5 } })).skillId, "gather.logs");
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assert.equal(s.suggestSkill(snap({ nearbyBlocks: { logs: { count: 1 } } })).skillId, "gather.logs");
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assert.equal(s.suggestSkill(snap()).skillId, "explore.far");
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});
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@@ -77,10 +79,27 @@ test("step first_food: completed at ≥2 food items", () => {
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assert.equal(s.completed(snap({ inventory: { bread: 2 } })), true);
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});
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test("step first_food: local hunt only for edible passive mobs within acquire range", () => {
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const s = getStep("first_food");
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assert.equal(
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s.suggestSkill(snap({ nearbyEntities: { passives: [{ name: "chicken", distance: 18 }] } })).skillId,
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"survive.acquire-food",
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);
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assert.equal(
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s.suggestSkill(snap({ nearbyEntities: { passives: [{ name: "chicken", distance: 51 }] } })).skillId,
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"survive.scout-food",
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);
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assert.equal(
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s.suggestSkill(snap({ nearbyEntities: { passives: [{ name: "cod", distance: 12 }] } })).skillId,
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"survive.scout-food",
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);
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});
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test("step shelter_minimal: completed when bed placed nearby", () => {
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const s = getStep("shelter_minimal");
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assert.equal(s.completed(snap()), false);
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assert.equal(s.completed(snap({ nearbyBlocks: { beds: 1 } })), true);
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assert.equal(s.completed(snap({ nearbyBlocks: { beds: { count: 1 } } })), true);
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});
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test("step stone_tier: needs cobblestone first", () => {
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@@ -133,6 +152,18 @@ test("pickCurrentStep: bot with 8+ logs → first_wood done, picks crafting_basi
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assert.equal(r.completedSteps, 2, "orient_self + first_wood done");
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});
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test("pickCurrentStep: bot with planks and sticks advances to first_tools", () => {
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_resetForTest();
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const r = pickCurrentStep(snap({
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_sessionMs: 60_000,
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nearbyBlocks: { logs: { count: 3 } },
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inventory: { oak_planks: 16, stick: 4 },
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}));
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assert.ok(r);
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assert.equal(r.step.id, "first_tools");
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assert.equal(r.suggestion.skillId, "craft.wooden-pickaxe");
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});
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test("pickCurrentStep: emergency pauses suggestion", () => {
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_resetForTest();
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const r = pickCurrentStep(snap({
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