fix(runtime): wander/explore.far probe-then-go (bot actually moves)
Ground-truth finding (diag.physics): forward N:0.03 E:3.38 S:0 W:3.26 → forward WORKS in unobstructed dirs jump ΔY=1.25 → jump WORKS (vanilla height) dig untested (no soft block within 6 of spawn) So the bot CAN move and jump — the previous "stands still" symptom was our wander/explore code picking blocked random angles and trusting a pathfinder that times out on this server's terrain. Each retry just picked another random direction, often the same blocked one. - runtime/actions.js wander: probe 4 cardinal yaws for 800ms each, measure actual Δ, commit to the best one for the remaining budget. Falls back to "wedged-jump" (forward+jump 2.5s) only when ALL four cardinals are <0.5 blocks. - runtime/skills/explore-far.js: same probe-then-go shape, scaled to a ~48-block long walk in the best direction. Replaces the static NE/SE/SW/NW quadrant rotation that ignored what was actually walkable. - runtime/movement-profiles.js: canDig back to true on gather/travel/ flee. The earlier "everything false" defensive default was based on a wrong hypothesis (silent dig failure) — diag.physics + server-side inspection (no anti-cheat plugin, spawn-protection=0) showed dig is fine. - runtime/compat.test.js: assertions follow profile defaults. - runtime/skills/diagnose-physics.js: forward probe now tries 4 cardinals and returns trials + bestDir + bestDist so it can be used to debug "wedged" reports later. Verified live: bot now actually walks 47 blocks north after probe.cardinal showed N:2.4 free. First end-to-end real movement on play.xmatic.team since this session started. npm test 124/124. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -21,19 +21,45 @@ function withTimeout(promise, ms, label) {
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return Promise.race([promise, timeout]).finally(() => clearTimeout(timer));
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}
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async function probeForward(bot, durationMs = 2_000) {
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// Probe forward by trying every cardinal direction in sequence and
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// keeping the BEST result. If the bot is wedged on a single side
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// (treetop with leaves on one side, open air on the other) we still
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// get a true positive instead of a false "BROKEN".
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async function probeForward(bot, durationMsPerDir = 1_200) {
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const before = bot.entity.position.clone();
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try {
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bot.setControlState("forward", true);
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await new Promise((r) => setTimeout(r, durationMs));
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} finally {
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bot.setControlState("forward", false);
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const trials = [];
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const yaws = [
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{ name: "N", yaw: Math.PI }, // -Z
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{ name: "E", yaw: -Math.PI / 2 }, // +X
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{ name: "S", yaw: 0 }, // +Z
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{ name: "W", yaw: Math.PI / 2 }, // -X
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];
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for (const { name, yaw } of yaws) {
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try { await bot.look(yaw, 0, true); } catch {}
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const t0 = bot.entity.position.clone();
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try {
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bot.setControlState("forward", true);
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await new Promise((r) => setTimeout(r, durationMsPerDir));
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} finally {
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bot.setControlState("forward", false);
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}
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const t1 = bot.entity.position;
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const dx = t1.x - t0.x;
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const dz = t1.z - t0.z;
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const dist = Math.hypot(dx, dz);
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trials.push({ dir: name, dist });
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// settle gravity
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await new Promise((r) => setTimeout(r, 300));
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}
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const after = bot.entity.position;
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const dx = after.x - before.x;
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const dz = after.z - before.z;
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const dist = Math.hypot(dx, dz);
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return { before, after: after.clone(), dist, works: dist > 0.5 };
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const best = trials.reduce((b, t) => (t.dist > b.dist ? t : b), { dir: "?", dist: 0 });
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const after = bot.entity.position.clone();
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return {
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before, after,
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trials,
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bestDir: best.dir,
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bestDist: best.dist,
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works: best.dist > 0.5,
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};
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}
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async function probeJump(bot) {
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@@ -88,7 +114,8 @@ export const skill = Object.freeze({
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info("action", "diag.physics: starting probe");
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const fwd = await probeForward(bot);
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info("action", `diag.physics: forward Δ=${fwd.dist.toFixed(2)} (${fwd.works ? "OK" : "BROKEN"})`);
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const trialsStr = fwd.trials?.map((t) => `${t.dir}:${t.dist.toFixed(1)}`).join(" ") ?? "?";
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info("action", `diag.physics: forward bestΔ=${fwd.bestDist.toFixed(2)} (${fwd.bestDir}) trials=[${trialsStr}] (${fwd.works ? "OK" : "BROKEN"})`);
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const jmp = await probeJump(bot);
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info("action", `diag.physics: jump ΔY=${jmp.deltaY.toFixed(2)} (${jmp.works ? "OK" : "BROKEN"})`);
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@@ -96,7 +123,7 @@ export const skill = Object.freeze({
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const dig = await probeDig(bot);
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info("action", `diag.physics: dig ${dig.before ?? "?"}→${dig.after ?? "?"} (${dig.works ? "OK" : "BROKEN"}: ${dig.reason ?? ""})`);
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const summary = `physics probe: forward=${fwd.works ? "ok" : "BROKEN"}(Δ${fwd.dist.toFixed(1)}) jump=${jmp.works ? "ok" : "BROKEN"}(Δy${jmp.deltaY.toFixed(1)}) dig=${dig.works ? "ok" : "BROKEN"}(${dig.before ?? "no-target"}→${dig.after ?? "?"})`;
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const summary = `physics probe: forward=${fwd.works ? "ok" : "BROKEN"}(best=${fwd.bestDir}@${fwd.bestDist.toFixed(1)}) jump=${jmp.works ? "ok" : "BROKEN"}(Δy${jmp.deltaY.toFixed(1)}) dig=${dig.works ? "ok" : "BROKEN"}(${dig.before ?? "no-target"}→${dig.after ?? "?"})`;
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appendDiary(summary);
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return {
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