fix(runtime): wander/explore.far probe-then-go (bot actually moves)
Ground-truth finding (diag.physics): forward N:0.03 E:3.38 S:0 W:3.26 → forward WORKS in unobstructed dirs jump ΔY=1.25 → jump WORKS (vanilla height) dig untested (no soft block within 6 of spawn) So the bot CAN move and jump — the previous "stands still" symptom was our wander/explore code picking blocked random angles and trusting a pathfinder that times out on this server's terrain. Each retry just picked another random direction, often the same blocked one. - runtime/actions.js wander: probe 4 cardinal yaws for 800ms each, measure actual Δ, commit to the best one for the remaining budget. Falls back to "wedged-jump" (forward+jump 2.5s) only when ALL four cardinals are <0.5 blocks. - runtime/skills/explore-far.js: same probe-then-go shape, scaled to a ~48-block long walk in the best direction. Replaces the static NE/SE/SW/NW quadrant rotation that ignored what was actually walkable. - runtime/movement-profiles.js: canDig back to true on gather/travel/ flee. The earlier "everything false" defensive default was based on a wrong hypothesis (silent dig failure) — diag.physics + server-side inspection (no anti-cheat plugin, spawn-protection=0) showed dig is fine. - runtime/compat.test.js: assertions follow profile defaults. - runtime/skills/diagnose-physics.js: forward probe now tries 4 cardinals and returns trials + bestDir + bestDist so it can be used to debug "wedged" reports later. Verified live: bot now actually walks 47 blocks north after probe.cardinal showed N:2.4 free. First end-to-end real movement on play.xmatic.team since this session started. npm test 124/124. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -20,17 +20,16 @@ export const PROFILES = Object.freeze({
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// Pure descriptors — safe to import without a live bot.
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//
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// canDig is FALSE everywhere by default (2026-05-26). On the live server
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// (play.xmatic.team 26.1.2+ViaBackwards 5.9.1) bot.dig silently fails —
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// the packet ID table for protocol 775 is wrong in minecraft-data
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// (mineflayer#3888) — so pathfinder would schedule paths through
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// must-dig blocks the bot can't actually break, and we'd loop. Once
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// 1.21.4 pin + lookAt+wait fix is verified live, we can re-enable
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// canDig for gather/travel profiles.
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// 2026-05-26 update: ground-truth probe (diag.physics) on
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// play.xmatic.team confirmed forward + jump work in normal directions
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// (forward Δ≈3.4 blocks/1.2s in an unobstructed cardinal, jump ΔY=1.25
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// = vanilla height). The 1.21.4 pin + AuthMe login flow are doing
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// their job. canDig is back to true on gather/travel/flee — pathfinder
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// needs to be able to break leaves/dirt to actually move around.
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export const PROFILE_DEFAULTS = Object.freeze({
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[PROFILES.GATHER]: { canDig: false, canPlace: false, allow1by1towers: false },
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[PROFILES.TRAVEL]: { canDig: false, canPlace: false, allow1by1towers: false },
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[PROFILES.FLEE]: { canDig: false, canPlace: false, allow1by1towers: false, maxDropDown: 8 },
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[PROFILES.GATHER]: { canDig: true, canPlace: false, allow1by1towers: false },
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[PROFILES.TRAVEL]: { canDig: true, canPlace: false, allow1by1towers: false },
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[PROFILES.FLEE]: { canDig: true, canPlace: false, allow1by1towers: false, maxDropDown: 8 },
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[PROFILES.BUILD]: { canDig: false, canPlace: true, allow1by1towers: true },
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[PROFILES.RETURN_TO_BASE]: { canDig: false, canPlace: false, allow1by1towers: false },
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});
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