fix(runtime): wander/explore.far probe-then-go (bot actually moves)

Ground-truth finding (diag.physics):
  forward N:0.03 E:3.38 S:0 W:3.26  → forward WORKS in unobstructed dirs
  jump ΔY=1.25                       → jump WORKS (vanilla height)
  dig untested (no soft block within 6 of spawn)

So the bot CAN move and jump — the previous "stands still" symptom was
our wander/explore code picking blocked random angles and trusting a
pathfinder that times out on this server's terrain. Each retry just
picked another random direction, often the same blocked one.

- runtime/actions.js wander: probe 4 cardinal yaws for 800ms each,
  measure actual Δ, commit to the best one for the remaining budget.
  Falls back to "wedged-jump" (forward+jump 2.5s) only when ALL four
  cardinals are <0.5 blocks.
- runtime/skills/explore-far.js: same probe-then-go shape, scaled to a
  ~48-block long walk in the best direction. Replaces the static
  NE/SE/SW/NW quadrant rotation that ignored what was actually
  walkable.
- runtime/movement-profiles.js: canDig back to true on gather/travel/
  flee. The earlier "everything false" defensive default was based on
  a wrong hypothesis (silent dig failure) — diag.physics + server-side
  inspection (no anti-cheat plugin, spawn-protection=0) showed dig is
  fine.
- runtime/compat.test.js: assertions follow profile defaults.
- runtime/skills/diagnose-physics.js: forward probe now tries 4
  cardinals and returns trials + bestDir + bestDist so it can be used
  to debug "wedged" reports later.

Verified live: bot now actually walks 47 blocks north after
probe.cardinal showed N:2.4 free. First end-to-end real movement on
play.xmatic.team since this session started.

npm test 124/124.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-26 12:05:14 +03:00
co-authored by Claude Opus 4.7
parent 86f0c1799e
commit 0aae5e2e68
5 changed files with 190 additions and 93 deletions
+9 -10
View File
@@ -20,17 +20,16 @@ export const PROFILES = Object.freeze({
// Pure descriptors — safe to import without a live bot.
//
// canDig is FALSE everywhere by default (2026-05-26). On the live server
// (play.xmatic.team 26.1.2+ViaBackwards 5.9.1) bot.dig silently fails —
// the packet ID table for protocol 775 is wrong in minecraft-data
// (mineflayer#3888) — so pathfinder would schedule paths through
// must-dig blocks the bot can't actually break, and we'd loop. Once
// 1.21.4 pin + lookAt+wait fix is verified live, we can re-enable
// canDig for gather/travel profiles.
// 2026-05-26 update: ground-truth probe (diag.physics) on
// play.xmatic.team confirmed forward + jump work in normal directions
// (forward Δ≈3.4 blocks/1.2s in an unobstructed cardinal, jump ΔY=1.25
// = vanilla height). The 1.21.4 pin + AuthMe login flow are doing
// their job. canDig is back to true on gather/travel/flee — pathfinder
// needs to be able to break leaves/dirt to actually move around.
export const PROFILE_DEFAULTS = Object.freeze({
[PROFILES.GATHER]: { canDig: false, canPlace: false, allow1by1towers: false },
[PROFILES.TRAVEL]: { canDig: false, canPlace: false, allow1by1towers: false },
[PROFILES.FLEE]: { canDig: false, canPlace: false, allow1by1towers: false, maxDropDown: 8 },
[PROFILES.GATHER]: { canDig: true, canPlace: false, allow1by1towers: false },
[PROFILES.TRAVEL]: { canDig: true, canPlace: false, allow1by1towers: false },
[PROFILES.FLEE]: { canDig: true, canPlace: false, allow1by1towers: false, maxDropDown: 8 },
[PROFILES.BUILD]: { canDig: false, canPlace: true, allow1by1towers: true },
[PROFILES.RETURN_TO_BASE]: { canDig: false, canPlace: false, allow1by1towers: false },
});