// // SnakeHead.swift // snakegame // // Created by Nik Rodionov on 23.06.2020. // Copyright © 2020 nrodionov. All rights reserved. // import SpriteKit class SnakeHead: SnakeBodyPart { override init(position: CGPoint) { super.init(position: position) physicsBody?.categoryBitMask = CollisionCategories.SnakeHead physicsBody?.contactTestBitMask = CollisionCategories.EdgeBody | CollisionCategories.Apple | CollisionCategories.Snake } required init?(coder aDecoder: NSCoder) { fatalError("init(coder:) has not been implemented") } }