// // SnakeBodyPart.swift // snakegame // // Created by Nik Rodionov on 23.06.2020. // Copyright © 2020 nrodionov. All rights reserved. // import SpriteKit class SnakeBodyPart: SKShapeNode { init(position: CGPoint) { super.init() path = UIBezierPath(ovalIn: CGRect(x: 0, y: 0, width: 10, height: 10)).cgPath fillColor = .green strokeColor = .green lineWidth = 5 self.position = position physicsBody = SKPhysicsBody(circleOfRadius: 10.0, center:CGPoint(x: 5, y: 5)) physicsBody?.isDynamic = true physicsBody?.categoryBitMask = CollisionCategories.Snake physicsBody?.contactTestBitMask = CollisionCategories.EdgeBody | CollisionCategories.Apple } required init?(coder aDecoder: NSCoder) { fatalError("init(coder:) has not been implemented") } }