// // Apple.swift // snakegame // // Created by Nik Rodionov on 23.06.2020. // Copyright © 2020 nrodionov. All rights reserved. // import SpriteKit class Apple: SKShapeNode { convenience init(position: CGPoint) { self.init() path = UIBezierPath(ovalIn: CGRect(x: 0, y: 0, width: 10, height: 10)).cgPath fillColor = .red strokeColor = .red lineWidth = 5 self.position = position physicsBody = SKPhysicsBody(circleOfRadius: 10.0, center:CGPoint(x: 5, y: 5)) physicsBody?.categoryBitMask = CollisionCategories.Apple } }