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//
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// SnakeBodyPart.swift
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// snakegame
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//
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// Created by Nik Rodionov on 23.06.2020.
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// Copyright © 2020 nrodionov. All rights reserved.
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//
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import SpriteKit
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class SnakeBodyPart: SKShapeNode {
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init(position: CGPoint) {
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super.init()
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path = UIBezierPath(ovalIn: CGRect(x: 0, y: 0, width: 10, height: 10)).cgPath
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fillColor = .green
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strokeColor = .green
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lineWidth = 5
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self.position = position
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physicsBody = SKPhysicsBody(circleOfRadius: 10.0, center:CGPoint(x: 5, y: 5))
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physicsBody?.isDynamic = true
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physicsBody?.categoryBitMask = CollisionCategories.Snake
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physicsBody?.contactTestBitMask = CollisionCategories.EdgeBody | CollisionCategories.Apple
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}
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required init?(coder aDecoder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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}
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