import { describe, it, expect } from 'bun:test'; import { spawnEnemies } from '../src/core/systems/spawner'; import { Room } from '../src/core/world/Room'; import { Rng } from '../src/core/rng'; import { OX, OY, TILE, DOOR, SPAWN } from '../src/config'; import { dist } from '../src/core/util'; describe('spawner', () => { it('в обычной комнате врагов в ожидаемом диапазоне', () => { const room = new Room(1, 0, 'normal'); for (let s = 0; s < 30; s++) { const enemies = spawnEnemies(room, 'left', OX + 5 * TILE, OY + 5 * TILE, new Rng(s + 1)); expect(enemies.length).toBeGreaterThanOrEqual(SPAWN.normalMin); expect(enemies.length).toBeLessThanOrEqual(SPAWN.normalMin + SPAWN.normalExtra); } }); it('в комнате-босс ровно один враг типа boss', () => { const room = new Room(1, 0, 'boss'); const enemies = spawnEnemies(room, 'left', OX + 5 * TILE, OY + 5 * TILE, new Rng(1)); expect(enemies.length).toBe(1); expect(enemies[0].type).toBe('boss'); }); it('в сокровищнице врагов нет', () => { const room = new Room(1, 0, 'treasure'); const enemies = spawnEnemies(room, 'left', OX + 5 * TILE, OY + 5 * TILE, new Rng(1)); expect(enemies.length).toBe(0); }); it('враги не спавнятся вплотную к двери входа', () => { const room = new Room(1, 0, 'normal'); const door = DOOR.left; const doorX = OX + door.cx * TILE + TILE / 2; const doorY = OY + door.cy * TILE + TILE / 2; for (let s = 0; s < 20; s++) { const enemies = spawnEnemies(room, 'left', OX + 7 * TILE, OY + 5 * TILE, new Rng(s + 100)); for (const e of enemies) { expect(dist(e.x, e.y, doorX, doorY)).toBeGreaterThanOrEqual(SPAWN.minDistFromDoor); } } }); });