export type RoomType = 'spawn' | 'normal' | 'treasure' | 'boss'; export type Dir = 'up' | 'down' | 'left' | 'right'; export type CombatMode = 0 | 1; // MODE_RANGED | MODE_MELEE export interface Box { x: number; y: number; w: number; h: number; } export interface Doors { up: boolean; down: boolean; left: boolean; right: boolean; }