initial: dungeon crawler with Bun + TypeScript modular architecture
- 19 TypeScript modules under src/ (constants, entities, room, game, render) - Canvas 2D rendering with dark fantasy palette - Room-based navigation, random 7x7 map generation - Two combat modes: ranged (pistol) and melee (knife) - Wall collision with door opening support - Minimap, HP bar, enemy AI - Bun build pipeline: src/main.ts -> dist/main.js + dist/index.html
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export type RoomType = 'spawn' | 'normal' | 'treasure' | 'boss';
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export type Dir = 'up' | 'down' | 'left' | 'right';
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export type CombatMode = 0 | 1; // MODE_RANGED | MODE_MELEE
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export interface Box {
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x: number;
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y: number;
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w: number;
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h: number;
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}
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export interface Doors {
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up: boolean;
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down: boolean;
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left: boolean;
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right: boolean;
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}
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