initial: dungeon crawler with Bun + TypeScript modular architecture

- 19 TypeScript modules under src/ (constants, entities, room, game, render)
- Canvas 2D rendering with dark fantasy palette
- Room-based navigation, random 7x7 map generation
- Two combat modes: ranged (pistol) and melee (knife)
- Wall collision with door opening support
- Minimap, HP bar, enemy AI
- Bun build pipeline: src/main.ts -> dist/main.js + dist/index.html
This commit is contained in:
Volodia
2026-06-18 12:55:17 +03:00
commit b947fbb7fb
30 changed files with 2376 additions and 0 deletions
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// Global keyboard state (shared mutable map)
export const KEYS: Record<string, boolean> = {};
export function setupInput(): void {
window.addEventListener('keydown', (e: KeyboardEvent) => {
KEYS[e.key] = true;
if (['ArrowUp', 'ArrowDown', 'ArrowLeft', 'ArrowRight', ' '].includes(e.key)) {
e.preventDefault();
}
});
window.addEventListener('keyup', (e: KeyboardEvent) => {
KEYS[e.key] = false;
});
window.addEventListener('blur', () => {
// Reset all keys on window blur to avoid stuck keys
for (const k in KEYS) delete KEYS[k];
});
}