initial: dungeon crawler with Bun + TypeScript modular architecture
- 19 TypeScript modules under src/ (constants, entities, room, game, render) - Canvas 2D rendering with dark fantasy palette - Room-based navigation, random 7x7 map generation - Two combat modes: ranged (pistol) and melee (knife) - Wall collision with door opening support - Minimap, HP bar, enemy AI - Bun build pipeline: src/main.ts -> dist/main.js + dist/index.html
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{
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"name": "dungeon-crawl",
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"version": "1.0.0",
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"private": true,
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"type": "module",
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"scripts": {
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"dev": "bun build src/main.ts --outdir dist --target browser --watch",
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"build": "bun run build.ts",
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"serve": "bun build src/main.ts --outdir dist --target browser && cp src/index.html dist/",
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"start": "bun run build && echo 'open dist/index.html'"
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}
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}
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