add dev server (bun run dev → http://localhost:3000)
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import { spawn } from "bun";
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// Ensure dist/ has the HTML shell
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await Bun.write(
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"./dist/index.html",
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`<!DOCTYPE html>
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<html lang="ru">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Dungeon Crawl — Ranged / Melee</title>
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<style>
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*{margin:0;padding:0;box-sizing:border-box}
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body{background:#0a0a0a;display:flex;justify-content:center;align-items:center;height:100vh;font-family:monospace;overflow:hidden;user-select:none}
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canvas{display:block;border:1px solid #222;border-radius:2px;cursor:none}
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</style>
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</head>
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<body>
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<canvas id="game" width="880" height="660"></canvas>
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<script src="main.js"></script>
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</body>
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</html>`
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);
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// Start build watcher
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const builder = spawn(["bun", "build", "src/main.ts", "--outdir", "dist", "--target", "browser", "--watch"], {
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stdout: "inherit",
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stderr: "inherit",
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});
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// Start dev server
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const port = 3000;
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const server = Bun.serve({
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port,
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async fetch(req) {
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const url = new URL(req.url);
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let path = url.pathname === "/" ? "/index.html" : url.pathname;
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const file = Bun.file("./dist" + path);
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return new Response(file);
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},
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});
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console.log(`\n Dev server: http://localhost:${port}`);
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console.log(` Watching: src/\n`);
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// Graceful shutdown
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process.on("SIGINT", () => {
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builder.kill();
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server.stop();
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process.exit(0);
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});
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